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Valve Introduces Proton Next

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81–90 of 264 posts

Re: Valve Introduces Proton Next

#81
post #74

A reminder once again that Proton only exists because, for all the benefits of Linux, making a native Linux port is a massive mess. The community calling for developers to make native ports often forget that Linux's userland stability and consistency is simply not at the level developers expect or need for a quality port. Until the day arrives when you can install a game on, say, Fedora 37 that was initially develope…

I've yet to have a game not work because I was using the wrong distro.

Really? I have nothing but problems trying to play native Linux games. 99% don't even launch.

Proton is a much better experience.

Re: Valve Introduces Proton Next

#83
post #25

Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck. The only th…

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

> treat your customers well

That's why it took a lawsuit to get refund support for Steam.

Re: Valve Introduces Proton Next

#84

Proton was instrumental in my move from Windows to Linux. With over 400 games in my back catalog, I didn't want to lose thousands of dollars not to mention thousands of hours on games which I enjoy. Thus far, 92% of games have ran flawlessly for me on Fedora (4 failures in the last 50). The main issues have been related to games that have kernel mode drivers for copy protection or other exotic types of anti-cheat. Pe…

Do you mind giving us the name of those 4 games failing on proton?

Some notable Linux gaming failures for me:

Roblox. Kids really wanted me on this but I've never been able to get it to work. Technically not on Steam/Proton, but a notable failure.

Eador: It runs but the graphics are completely garbled.

Anything VR: No luck at all getting QuestLink working on Linux.

Several games don't like later versions of Proton and I have to force them on older versions. This isn't a huge problem except that it it an annoying amount of fiddling to figure out which version is working.

Re: Valve Introduces Proton Next

#85
Gamepass is a gift and a curse, on one hand, it makes Windows gaming dirt cheap. But it also makes Linux Gaming like this pointless.

If half the games I want to play are locked to Gamepass, I'm not having fun with Linux. Now, if Gamepass could run on Photon, we can talk.

Re: Valve Introduces Proton Next

#86

Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck. The only th…

Proton is literally what made me permanently go from dual-booting Windows to going Linux full time. I can play all games I care to play with excellent performance on Linux. It's pretty amazing. Kudos to the Wine and Proton team.

Re: Valve Introduces Proton Next

#87

Earlier quoted context omitted.

No, Proton is Valve's fork of wine.

Why does Proton have so many Wine dependencies? > Proton is a tool for use with the Steam client which allows games which are exclusive to Windows to run on the Linux operating system. It uses Wine to facilitate this.

Because it is built on top of Wine. The difference is when you try to run a game on just Wine you'll often have to do some fiddling on the command line or in configuration files to get the thing to work, if at all. Proton is much less fiddly. Stuff more often than not just works from clicking start.

Re: Valve Introduces Proton Next

#88
post #80
post #68

Earlier quoted context omitted.

Needless pedantism.

If I explained to you that Musk’s decision to buy Tesla was founded on his principle of “make the requirements less dumb” , would it be pedantry to inquire what I meant?

This is more along the lines of Apple having (at least historically) being pro-privacy before the problem became common knowledge.

Re: Valve Introduces Proton Next

#89
post #2

How is this different from Proton Experimental?

Proton Next - Candidate build for the next major version release. Proton Experimental - "Bleeding edge" builds.

So Proton is like Debian, Proton Next is like Debian Testing, and Proton Experimental is like Debian Sid. Got it, thanks!

Re: Valve Introduces Proton Next

#90

I had to go figure out what Proton is: "Proton is a tool for use with the Steam client which allows games which are exclusive to Windows to run on the Linux operating system. It uses Wine to facilitate this." https://github.com/ValveSoftware/Proton

It's Steam's downstream fork of Wine, which is not an emulator.
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