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Valve Introduces Proton Next

linuxgamingcentral.com

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Re: Valve Introduces Proton Next

#12
Proton was instrumental in my move from Windows to Linux. With over 400 games in my back catalog, I didn't want to lose thousands of dollars not to mention thousands of hours on games which I enjoy.

Thus far, 92% of games have ran flawlessly for me on Fedora (4 failures in the last 50). The main issues have been related to games that have kernel mode drivers for copy protection or other exotic types of anti-cheat. Perhaps most amazing (to me anyway) is the fact that mods and workshop items work perfectly. In most cases, I could pop open a saved game and continue on Linux, custom mods included.

Performance-wise, I haven't noticed a difference but I generally run very modern hardware which works better with the DirectX to Vulcan implementation. I also swapped to an AMD chip/gpu when moving to Linux and I think that removed the headaches that people often have with Nvidia drivers. Overall, it's been fantastic.

Re: Valve Introduces Proton Next

#13

Proton was instrumental in my move from Windows to Linux. With over 400 games in my back catalog, I didn't want to lose thousands of dollars not to mention thousands of hours on games which I enjoy. Thus far, 92% of games have ran flawlessly for me on Fedora (4 failures in the last 50). The main issues have been related to games that have kernel mode drivers for copy protection or other exotic types of anti-cheat. Pe…

At risk of picking nits, 4 failures in 50 would be 92% :)

Re: Valve Introduces Proton Next

#14

Proton was instrumental in my move from Windows to Linux. With over 400 games in my back catalog, I didn't want to lose thousands of dollars not to mention thousands of hours on games which I enjoy. Thus far, 92% of games have ran flawlessly for me on Fedora (4 failures in the last 50). The main issues have been related to games that have kernel mode drivers for copy protection or other exotic types of anti-cheat. Pe…

At risk of picking nits, 4 failures in 50 would be 92% :)

Haha, just spotted that myself, thanks :)

Re: Valve Introduces Proton Next

#15

Earlier quoted context omitted.

As one of my buddies put it, 'it is basically magic'. I agree. Compared to manual fiddling, it is amazing. For the proton work alone, Steam got a lot of goodwill from me.

Same here. I almost went to GOG, but Proton pulled me back to Steam very quickly.

GOG has a place in my heart. I still try to throw them money every so often, but I will admit that at this point Steam won when it comes to a platform as a whole. GOG can still manage, but they will need to secure non-DRM for popular games, which may be a taller order. Divinity was great, but it is such a rarity these days.

Re: Valve Introduces Proton Next

#16
post #5

It is incredible how well proton works on the steam deck.

Also works very well on a full AMD laptop I own. Running Fedora.

I often play FFXIV with it. Not verified. It’s ironic that the game runs perfectly on Proton but the main source of problems and incompatibilities is the launcher which uses MSHTML for wathever reason. Proton GE seems to have fixed the issue with the launcher but game patches sometimes break it.

Re: Valve Introduces Proton Next

#17
I thought this was something really new. TBH you can probably take advantage of many of these new features by using one of the Glorious Eggroll releases. It’s nice that it can be used from the interface though.

Re: Valve Introduces Proton Next

#18
post #5

It is incredible how well proton works on the steam deck.

It really is.

And I noticed quite early on: the Steam games which had problems were the ones with native Linux ports - wonky display settings, or controller not recognised or something like that. The fix is always to tell it to "force" a version of Proton, which caused Steam to go and download the Win32 build instead.

Re: Valve Introduces Proton Next

#19
Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck.

The only thing that doesn't really work I've noticed is when games have an online component, whether it's like easy anti cheat which I've heard should be just flipping a switch to enable but I haven't seen anyone actually do that, or some weirdness happening with whatever the new Microsoft Flight Simulator is doing that makes it seemingly a 50/50 coin toss as to whether it'll run with the exact same settings.

[1] https://www.youtube.com/watch?v=a0gEIeFgDX0

Re: Valve Introduces Proton Next

#20
Using Proton feels like magic. The fact that you can run games made for a totally different OS, which isn't even based on Unix or Linux is a big feat in itself.

Valve is just a single company pushing for Linux gaming and the results have been excellent.

Linux is the perfect candidate too. Efficient, open, easy to modify and adapt. I hope more companies follow Valve and realize the true untapped potential of Linux systems.

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