I’ve been thinking about this lately (as are many people, I’d imagine, with all the Metaverse hoopla) and I think the adoption line for VR is text resolution. Once a headset is in play that can match out of headset text resolution, rapid adoption, tooling, etc. will follow. Something I’ve been thinking about is tooling, though. Like if I had a browser and file storage in an environment with infinitely scalable window…
So, you might be interested in https://github.com/SimulaVR/Simula . There have been a few examples of VR windows managers on Linux which don’t require an entire OS rewrite. Is that the solution Meta will go w/? almost certainly not. But replacing a WM for a different “view” of your OS is a pretty common thing on Linux. (For some distros like Arch, replace isn’t the right word. You have to install whichever one you’d…
People ultimately need to be able to have choice. Their OS in their environment on their tech stack. I’m not sure how that happens, but open source operating system on an open source game engine seems like the right start.
Now we just need an open source headset…