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Ask HN: Working in a VR Headset?

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211–220 of 257 posts

Re: Ask HN: Working in a VR Headset?

#211

Earlier quoted context omitted.

> The quest won't work in a car as it uses gyros. Am I reading it correctly you are trying to use VR in a vehicle while someone is driving? I get car sick very easily when riding. I also get motion sickness when using VR. I cannot imagine being affected by both at the same time.

I have definitely tried to use VR in a car while someone's driving I don't get motion sickness very easy so I often try to make myself throw up. When I first tried VR something was bugged with elite dangerous and so I was just sitting there doing as many barrel rolls and backflips as possible trying to make myself throw up and one of my co-workers came in looked at the 2D monitor asked me what I was doing said they g…

>I don't get motion sickness very easy so I often try to make myself throw up

huh?

Re: Ask HN: Working in a VR Headset?

#212

Earlier quoted context omitted.

I have definitely tried to use VR in a car while someone's driving I don't get motion sickness very easy so I often try to make myself throw up. When I first tried VR something was bugged with elite dangerous and so I was just sitting there doing as many barrel rolls and backflips as possible trying to make myself throw up and one of my co-workers came in looked at the 2D monitor asked me what I was doing said they g…

>I don't get motion sickness very easy so I often try to make myself throw up huh?

You’re braver than me. I feel like the Internet has taught me some people you just don’t ask.

Re: Ask HN: Working in a VR Headset?

#214

Earlier quoted context omitted.

It’s not a dumb monitor. Even the new Apple headset will require internet connectivity and an online account. Also from what I’ve seen, most VR headsets have an option for not sharing your usage analytics. It’s not shared by default.

> It’s not a dumb monitor It could be. Just like you can use Android phones without signing into Google (or at least could, not sure how stock OS works nowadays as I'm on microG for the last couple years).

Then there’s only one possible choice: SimulaVR

It’s a stand alone full system though

Re: Ask HN: Working in a VR Headset?

#215
post #182

Earlier quoted context omitted.

I feel that the bare minimum headset that can handle work is the HP Reverb G2. It’s the only headset with a high enough resolution under $1000 (you can find it under $300 on eBay). There’s also Pimax, but their QA and customer support is terrible and you need to deal with base stations. Through the lens comparison g2 vs Index vs Quest 2 https://youtu.be/ny_OPsxHQmU

I have a reverb g2 - great for games but definitely not up to it for work - the sweet spot is just too small. If looking at a page of text, only the middle of 3 or 4 lines of text are in perfect focus. The rest might be readable but blurry. You have to move your head to scan lines comfortably and that is far from acceptable. I tried all the tricks to increase the size of the sweetspot to little avail.

You’re right, but it’s much better than either the Quest 2 or Index.

I guess we’ll all have to wait for simula or Apple reality then

Re: Ask HN: Working in a VR Headset?

#216
post #121

Earlier quoted context omitted.

Can you recommend one of these great products that won’t transmit my activity and usage off my device? Fortunately monitor manufacturers haven’t figured out that trick yet and I don’t want a privacy regression from my non-virtual monitor setup. Everything I have found in VR land assumes internet connectivity, demands a login/PII, and transmits data back to the mothership against my will.

It’s not a dumb monitor. Even the new Apple headset will require internet connectivity and an online account. Also from what I’ve seen, most VR headsets have an option for not sharing your usage analytics. It’s not shared by default.

I don’t mean just analytics. Right now precisely zero identifying data leaves the building when I boot my machine, power on my displays, and open some terminal windows and text editors.

I don’t know any VR setups available today that I can say that about. Even without analytics they phone home with identifiers (serial numbers, login cookies, etc) on launch/boot.

Re: Ask HN: Working in a VR Headset?

#217
post #210

I'm currently visiting family abroad and working remotely. I bought my work machine (A Mac M1) and a quest 2 with me. So far I've done one week of 9 hour days and on one of those days I used Immersed VR until I got a battery warning. The experience was flawed but many things worked surprisingly well. I was getting fed up with just having one screen and having four low-resolution screens was really useful for some thi…

> I bought my work machine (A Mac M1) did you have to use windows to get VR to work in a mac? Steam vr does not work on a mac natively afaik.

Immersed VR connects to the computer but runs on its own. Imagine a remote desktop with multiple monitors.

Re: Ask HN: Working in a VR Headset?

#218
Everyone wants to use VR to program on a few giant screens

but what if we changed the nature of programming and could represent it as something we could walk around and change things. Get back to working with our hands.

Re: Ask HN: Working in a VR Headset?

#220

I have a vive and a quest 2 and I tried working like that when travelling. The quest won't work in a car as it uses gyros. I tried for about 18 hours each device to work in VR. Many things are not there yet. My vive is attached to a 5 monitor dual GPU beast that drives a central 144hz 4k HDR 43" and 5 2560x144 monitors. The vive couldn't touch the physical setup for comfort or resolution or just non-fussiness. I cons…

> The quest won't work in a car as it uses gyros. I did try the quest 2 on a plane and it worked well, apart from when the plane was turning or in turbulence. I suppose the visual tracking makes an assumption that the world is static, which is usually true but breaks down when the plane is bouncing up and down.

If they ever wanted to fix that, it seems like it'd be pretty easy to do by having a wireless IMU and gryo you could attach to the vehicle itself, then subtract that from whatever the headset feels.
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