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Ask HN: Working in a VR Headset?

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111–120 of 257 posts

Re: Ask HN: Working in a VR Headset?

#111

I have a vive and a quest 2 and I tried working like that when travelling. The quest won't work in a car as it uses gyros. I tried for about 18 hours each device to work in VR. Many things are not there yet. My vive is attached to a 5 monitor dual GPU beast that drives a central 144hz 4k HDR 43" and 5 2560x144 monitors. The vive couldn't touch the physical setup for comfort or resolution or just non-fussiness. I cons…

> The quest won't work in a car as it uses gyros. Am I reading it correctly you are trying to use VR in a vehicle while someone is driving? I get car sick very easily when riding. I also get motion sickness when using VR. I cannot imagine being affected by both at the same time.

You get sick because what you watch is moving differently that your eyes/head. VR is nailed to your head.

Re: Ask HN: Working in a VR Headset?

#112
post #13

You can comfortably work in VR, but the trick is that you can't use any of the headsets as is. There are upgrades that you really need: A better head strap, ideally one with an adjustment knob at the back to easily loosen and tighten the headset. Also one with an extra battery that both gives you longer unplugged time but more importantly balances the headset front to back. And a better headset/face interface. You ca…

I agree with all of this. I would add that there is a Quest 2 accessory that is a small exhaust fan that makes a huge comfort improvement as well. With a better strap, battery counterbalance, and fan, I've finally been able to use the Quest 2 for genuine productivity. Meetings without the wall of faces staring at you like Zoom are quite a bit more pleasant.

I still don't think the systems are 'there', yet. But I feel that I can finally see the way forward to real success.

[edit] I have the older version of this Bobovr fan:

https://smile.amazon.com/dp/B09Y58GC34/

Re: Ask HN: Working in a VR Headset?

#113
It's a horrible experience. The weight of the headset, the vertigo, the motion sickness.

Personally, I am waiting for eyeball implants.

I heard that Elon Musk is working on something like this, so I might give that a go when it's ready. I look forward to paying hundreds of dollars to restore my vision every time he has a tantrum and shuts off the service on a whim.

Re: Ask HN: Working in a VR Headset?

#114
post #73

Have experience with Quest 2, too low res and poor comfort. I assume Quest Pro will be vastly better and will probably work for work if you use it with the Immersed app. It's going to depend 100% on the specific device. General experience is useless. Especially if it's not from a new model. If you really just care about 2d monitor simulation then check out Nreal.

The Quest Pro has a better design than the Quest 2 (as well as many other benefits), but in terms of pixel density it only offers 10% higher PPD than the Quest 2 (which was already pretty low).[1] (Disclaimer: I'm affiliated with Simula). [1] https://news.ycombinator.com/item?id=28691358

> it only offers 10% higher PPD than the Quest 2

My understanding is that the optics are what destroys readability on the Quest 2, and in that regard the Quest Pro is in a completely different league with the pancake lenses.

Re: Ask HN: Working in a VR Headset?

#115
post #17

> I am comfortable with at least two 27" monitors. I embraced a single-monitor workflow early in my career after experimenting and finding that having multiple monitors often makes me less productive than just switching workspaces with ⌘+tab. Now it's extended to a single-laptop workflow that's given me incredible flexibility to travel and move around the office. When do people really need multiple monitors? My only…

I used a single monitor for a very long time with virtual spaces and windows switching. Over the years I found that having some windows displayed all the time in dedicated displays makes me more productive because I don’t have to switch all the time and transfer windows from a space to an other to share my screen. Everything is right under my eyes all the time and the more surface I have the easier it is to partition display with magnet app and the like. Two 32" 4K creates a real confortable workspace. Slack, Gather, VSCode, Datagrip, Figma, Terminals, Fork, Postman, multiple Chrome windows with search, hot reload, documentation, the sprint etc … All this in a constant switching on a single screen proved to be a real pain over the years. I switch less with more real estate and partitioning.

Re: Ask HN: Working in a VR Headset?

#116
I’ve tried the quest 2. I truly wanted it to work and was hoping I could find fixes when I hit roadblocks. I even invested in the most highly rated head strap and foam.

For me it’s a no go. The software is kinda ok, the headset are also kinda ok but heavy. Overall the experience was mediocre at best. I lost velocity for the two weeks I tried using it, it was clunky and often not working and needed just too many hacks.

Re: Ask HN: Working in a VR Headset?

#117
post #111

Earlier quoted context omitted.

> The quest won't work in a car as it uses gyros. Am I reading it correctly you are trying to use VR in a vehicle while someone is driving? I get car sick very easily when riding. I also get motion sickness when using VR. I cannot imagine being affected by both at the same time.

You get sick because what you watch is moving differently that your eyes/head. VR is nailed to your head.

Hahaha no. I get sick when the motion I see doesn't match the gyros in my ears. I felt horribly sick from vr once with the gyros switched off.

Re: Ask HN: Working in a VR Headset?

#118
post #13

You can comfortably work in VR, but the trick is that you can't use any of the headsets as is. There are upgrades that you really need: A better head strap, ideally one with an adjustment knob at the back to easily loosen and tighten the headset. Also one with an extra battery that both gives you longer unplugged time but more importantly balances the headset front to back. And a better headset/face interface. You ca…

That's all fine and groovy - as long as your work doesn't involve any text or anything requiring high resolution/fine details.

Then unless you spend $$$ for very high end hardware with high resolution (4k on a headset != 4k on a monitor!) you will not be able to work efficiently.

There are also many problems with the applications and usability of the entire stack when it comes to doing actually productive work.

Re: Ask HN: Working in a VR Headset?

#120
post #74

It's not quite as nice as a full desktop setup, but you can get portable 4K monitors in the 12 to 17 inch range. Also you can build some small but high powered machines. I've got a mini ATX build with a 12900 ks, and a 3090. Fits in a carry-on, way faster than any laptop. Also if you're spending that long in each location, it might be viable to just buy monitors at your location, especially if you think of it as the…

12 to 17" 4k monitor is completely pointless.

At those sizes a normal FullHD or 1920x1200 panel will do you the same service - and cost much less and require much less powerful GPU to drive (battery of your laptop will thank you!)

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