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Ask HN: Working in a VR Headset?

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Re: Ask HN: Working in a VR Headset?

#91

There is a company called Simula that makes a headset specifically for work. I know about them because Meta subpoena'd them a month ago. https://www.youtube.com/watch?v=x293SiEdv4M

Simula looks like it’s pre-order only, do you know if they have actually shipped units? I couldn’t tel if the preorder is for their first device or an iteration, it looked like their first serious foray.

Its still in development, nothing shipped yet!

Meta lifted its ban on this, they will be able to ship! Also, has mucch better pixel density than quest headsets, even quest pro. Will be a bliss to read on. But provably no propper head tracking

Re: Ask HN: Working in a VR Headset?

#92

There is a company called Simula that makes a headset specifically for work. I know about them because Meta subpoena'd them a month ago. https://www.youtube.com/watch?v=x293SiEdv4M

Simula looks like it’s pre-order only, do you know if they have actually shipped units? I couldn’t tel if the preorder is for their first device or an iteration, it looked like their first serious foray.

We're still in preorder phase, aiming to ship most headsets in ~Q2 of 2023.

This is our first foray into hardware, but we already developed a stable Linux VR Desktop (https://github.com/SimulaVR/Simula) from 2017-2021.

We try to provide frequent updates on our hardware engineering progress. For example, here's a recent post showing some videos of our review units: https://simulavr.com/blog/first-glimpse-of-review-units/ If you're interested in community discussion, you might also check out https://hn.algolia.com/?q=simulavr.com.

Re: Ask HN: Working in a VR Headset?

#93
post #13

You can comfortably work in VR, but the trick is that you can't use any of the headsets as is. There are upgrades that you really need: A better head strap, ideally one with an adjustment knob at the back to easily loosen and tighten the headset. Also one with an extra battery that both gives you longer unplugged time but more importantly balances the headset front to back. And a better headset/face interface. You ca…

> A better head strap, ideally one with an adjustment knob at the back to easily loosen and tighten the headset. Also one with an extra battery that both gives you longer unplugged time but more importantly balances the headset front to back.

You're pretty much describing the Quest Pro. This part also matches the Quest 2 with Elite Battery Strap for what it's worth, but the Quest Pro also matches your next criteria, whereas the Quest 2 didn't.

> And a better headset/face interface. You can get one that is much softer and thicker, which puts less pressure on the face and moves the screens a few extra mm away. They also have vented interfaces, which help cut down on the problem of getting hot face.

The Quest Pro only attaches at the top on the forehead, is open air by default and further away from the face, and for example I can comfortably fit it over my glasses, which I couldn't do on the Quest 2.

It's a huge step up in comfort for long sessions, although you'd still want to attach a USB-C power cable for anything beyond a couple of hours.

Disclaimer: I work at Meta but not on anything VR related, this is based on my own experience as a personal user of VR headsets.

Re: Ask HN: Working in a VR Headset?

#94
post #73

Have experience with Quest 2, too low res and poor comfort. I assume Quest Pro will be vastly better and will probably work for work if you use it with the Immersed app. It's going to depend 100% on the specific device. General experience is useless. Especially if it's not from a new model. If you really just care about 2d monitor simulation then check out Nreal.

The Quest Pro has a better design than the Quest 2 (as well as many other benefits), but in terms of pixel density it only offers 10% higher PPD than the Quest 2 (which was already pretty low).[1]

(Disclaimer: I'm affiliated with Simula).

[1] https://news.ycombinator.com/item?id=28691358

Re: Ask HN: Working in a VR Headset?

#95
post #12

Depends on software, was messing around with SimulaVR. It's cool though needs work. I was using the Index it could be better on resolution/text focusing. I would not use it for productivity because it's a new environment/more distracting than useful. Also turning your head a lot to look at things. I like my curved ultra wide monitor. When the physical SimulaOne comes out I'll try it out again that one is not tethered…

Thanks for your support.

RE resolution being low on the Valve Index: we absolutely agree :] The Simula One offers ~3x higher pixel density than the Valve Index, and 50% higher density than the Quest Pro. This dramatically impacts the extent to which you have to turn your head to look at things.

Re: Ask HN: Working in a VR Headset?

#96
post #41

Earlier quoted context omitted.

According to Linus, the Text is still not clear enough https://www.youtube.com/watch?v=lT1sps72_sE

Could you quote where he says that? I watched this the other day and I recall him saying that text was very crisp with a hint of color on the edges. He said the previous gen was not up to snuff.

The Quest Pro is a great headset in many ways, but it only offers 10% higher pixel density than the Quest 2 (which was already pretty low).

For comparison: it offers 22.69 PPD. The human eye can distinguish up to 60 PPD.

Re: Ask HN: Working in a VR Headset?

#97

Don't only consider VR headsets; also check out AR glasses. The newest generation of AR glasses are surprisingly practical as portable displays e.g. Nreal Air.[1] However neither VR headsets nor AR glasses have reached the resolution sweet spot to compete with monitors in permanent workspaces [1] https://www.youtube.com/watch?v=vDekX4vrSsA

The Nreal Air looks cool, but it only offers a 46 degree FoV[1]. That's less than half the FOV of the Quest 2, which makes it hard to see all of your windows/workspace. (To be fair: the tradeoff is excellent PPD within its narrow FOV).

[1] https://www.nreal.ai/specs/

Re: Ask HN: Working in a VR Headset?

#98
I have a vive and a quest 2 and I tried working like that when travelling. The quest won't work in a car as it uses gyros.

I tried for about 18 hours each device to work in VR. Many things are not there yet. My vive is attached to a 5 monitor dual GPU beast that drives a central 144hz 4k HDR 43" and 5 2560x144 monitors. The vive couldn't touch the physical setup for comfort or resolution or just non-fussiness. I constantly had to adjust virtual monitors. In real world I just scootch a quarter inch on my rolly cHair. It's like the first time you setup a physical workspace every time you use it for me. Vive gets warm.

The quest 2 is too low resolution and too laggy. Battery too weak. It was a joy to take it off. Quest is more sweaty.

With the quest I worked from a RV for 3 days. It sucked.

What worked better was just 2 pelican cases with monitors and a discounted ups rate. In the RV I just shoved them in the corner and pulled them out when we parked. When I visit my mom or airbnb I just ship them to where I'm going. Was a massive relief. Maybe in a few years.

It's not just pixel density, it's software, weight, latency, fiddlelyness.

Re: Ask HN: Working in a VR Headset?

#99
post #17

> I am comfortable with at least two 27" monitors. I embraced a single-monitor workflow early in my career after experimenting and finding that having multiple monitors often makes me less productive than just switching workspaces with ⌘+tab. Now it's extended to a single-laptop workflow that's given me incredible flexibility to travel and move around the office. When do people really need multiple monitors? My only…

I recently switched from a 4k monitor+one/two 1080p monitors to a single monitor, and I prefer it now as well, but with one big caveat - it is a single 5k ultrawide monitor with thunderbolt 4. I simply connect my macbook to it using one cable, and I am done. That one cable provides power/charge to the laptop, outputs stuff on my big screen, and allows my laptop to use any devices connected to the USB hub built into the monitor. Zero fiddling around or setup required (aside from the physical space), and no bajillion cables requiring me to worry about managing them (as long as I want to keep my workspace neat and clean, which I do).

Even doing a single regular 4k monitor was stretching it for me, but my current setup satisfies me almost perfectly. The only upgrade I am planning to do in that aspect in the future is replacing it with an AR/VR headset that can emulate screens at a good enough resolution. While the current VR/AR tech isn't there yet, it is getting closer and closer, which gives me a lot of hope. I tried Quest 2 for that purpose, and I would pick it over a dual 1080p monitor setup even now. Sadly, it isn't quite as good as a single 5k ultrawide at the moment. There are other (very solvable) rought points with it currently too, like comfort (Quest 2 gets a bit tiring and sweaty to use after a couple of hours), but I heard Quest Pro has addressed that specific one, which is also awesome to see.

Given the leaps I've observed over the past few years, I feel like people are realizing the immense value of it, and the companies realize it too. So I am expecting something like this to be a fully viable solution for me within the next 5 years. And that's not even going into the portability aspect. As someone working from a hotel for the past 2 weeks, it would be amazing to have an AR/VR headset that would allow me to have the same setup everywhere, because I am not going to lug my 5k ultrawide with me wherever I need to work. Which is also why I prefer to work from home rather than the office, because my current home setup is much more optimal for my productivity that my office one.

Re: Ask HN: Working in a VR Headset?

#100
post #88
post #11

Earlier quoted context omitted.

This just isn't true, optics really do work, the focal point is not close to your face and it doesn't feel or effect you like the screen is close to your face in anyway.

May not be for you, but personal experience and hearing stories from others makes it clear this is far from universally true. I used a Quest 2 once at a conference exhibit booth demo -- so maybe 10 mins max in the headset, probably less -- and it left me dizzy, disoriented, and unable to focus my eyes correctly for at least as long after taking it off. Had to sit on the floor in the exhibit hall to clear my head.

A friend showed me his VR setup. For me, 30 seconds of wearing that headset in a flight sim meant 30 minutes of fighting against nausea. It was quite hilarious how badly my body reacted to it.
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