$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.
What wireless tech could run 2 x (2000 x 2040) X 120Hz displays?
Playstation VR2
201–210 of 247 posts
Re: Playstation VR2
#202Earlier quoted context omitted.
My worries aren't specific to Sony's implementation, it's specifically related to the processing latency that's been associated with inside-out tracking. My understanding is inside out typically uses CMOS sensors which generally have inherent latency returning an image that must be processed quickly. Outside-in generally uses photo-diodes with lighter processing. I have yet to try modern headsets to see for myself, b…
>Outside-in generally uses photo-diodes with lighter processing. No. There were only 3 consumer headsets to use outside in tracking. They were the Oculus Rift DK2 and CV1 and the PS VR headset. All of those tracking systems used cameras and not photodiodes. Even commercial outside in tracking solutions like optitrack don't use photodiodes.
https://triadsemi.com/product/ts4112/
VR users that want full body tracking usually go with outside-in tracking, with tracking devices strapped to their bodies. It is expensive, but the accuracy is very good.
Re: Playstation VR2
#203The problem I see is my PSVR1 is dusty because I'm bored with it. It was a cool experience and battlezone was fun but maybe 20 hours in and I'm done and its dusty. The marketing solution to the PSVR1 being boring is "its got more pixels and no backwards compatibility". That message is just not going to sell to upgraders like me. "It costs more" is not going to sell to people who couldn't/wouldn't pay for the PSVR1. S…
6 years is a lifetime in technology and a lot has changed. There are new use cases for VR since you last tried it. 1. Fitness - It's just a lot more fun to do when you're boxing in a Mike Tyson's Punch Out clone or slicing blocks with lightsabers. There are also VR specific fitness apps have a lot more variety than normal cardio exercises. In my case, I've lost 20 lbs to date... playing VR video games 2. Social - For…
(I have a recent headset and associated hardware, FWIW.)
Re: Playstation VR2
#204Earlier quoted context omitted.
6 years is a lifetime in technology and a lot has changed. There are new use cases for VR since you last tried it. 1. Fitness - It's just a lot more fun to do when you're boxing in a Mike Tyson's Punch Out clone or slicing blocks with lightsabers. There are also VR specific fitness apps have a lot more variety than normal cardio exercises. In my case, I've lost 20 lbs to date... playing VR video games 2. Social - For…
I respectfully disagree. I think VR is about in the same place experience-wise. PSVR has Beat Saber. And the social experiences (I'm assuming you mean VRChat and such) are... just fine, in my opinion? And I definitely have long-distance relationships where it makes sense. The novelty wears off quick and being isolated and with an uncomfortable headset on is a non-negligible cost vs video/voice/text. (I have a recent…
If all you've experienced is PSVR1, the visual fidelity has gotten much better on newer platforms and so have the controls and tracking which all greatly affect the experience. Wireless is also a big game changer.
> And the social experiences (I'm assuming you mean VRChat and such) are... just fine, in my opinion? And I definitely have long-distance relationships where it makes sense. The novelty wears off quick
How can the novelty for social wear off when you haven't actually tried the social portion? That didn't exist on PSVR. (and no, I wasn't talking about VRChat)
Working out in VR also handily beats working out without it. In many cases, the novelty does not wear off since working out without VR tends to be very repetitive and dull.
> I have a recent headset and associated hardware, FWIW.
Which one? If so, why don't you discuss that "recent headset" instead of ancient 6 year old hardware that no one really uses anymore?
Re: Playstation VR2
#205Earlier quoted context omitted.
Inside out tracking is great these days. Unless you mean you're worried about Sony's implementation specifically?
My worries aren't specific to Sony's implementation, it's specifically related to the processing latency that's been associated with inside-out tracking. My understanding is inside out typically uses CMOS sensors which generally have inherent latency returning an image that must be processed quickly. Outside-in generally uses photo-diodes with lighter processing. I have yet to try modern headsets to see for myself, b…
As someone who's owned both a Vive Pro and Valve Index, if there is any performance issue with inside out tracking it's very negligible. I don't notice it, and this is with playing on Expert Plus with Beat Saber. You'll notice performance issues if you ever start to use wireless. Wirelessly using Oculus while not having your PC wired up to a WiFi 6 router is as terrible as using HTC's wireless add-on but in different ways
Re: Playstation VR2
#206Earlier quoted context omitted.
My take is simply that the resolution is too low relative to average users expectations (set by their tv and smartphone). Every single person with whom I have shared my Quest 2 has said something to the effect of “is it supposed to be so blurry?” and “this thing is uncomfortable”. The tech is really cool - and the experiences are not totally there (as you say) - but it’s not developed enough as a product.
That sounds more like issues with IPD adjustment rather than resolution issues. I feel that resolution is already good enough for gaming especially if you pair the Quest 2 with a VR ready PC. The resolution only isn't good enough for work. Reading a lot of text on a Quest 2 is nausea inducing. Since the Quest Pro's resolution isn't much better than Quest 2, I don't have high hopes for it when work involves a lot of r…
We can hand wave away the poor resolution because the whole package is kind of amazing, but it undercuts the argument that ‘this is the future!’ when first impressions are that it looks like the past.
Re: Playstation VR2
#207Earlier quoted context omitted.
I have the disposable income I cant justify it because I can’t multitask and also I have to also pay for glasses inserts. I want to play a space based VR game but I don’t see one out. I have a stand-alone headset (a oculus quest 2) and I don’t even play it.
Elite Dangerous and No Man's Sky are both space-based PC VR games, if you're still looking around for one. Your quest 2 might be able to stream them from a PC. My eyesight is _just_ able to play without glasses inserts, so I marginally feel your pain. I wish I could use my glasses. Maybe it's time I pulled out contacts again.
Re: Playstation VR2
#208Earlier quoted context omitted.
>Outside-in generally uses photo-diodes with lighter processing. No. There were only 3 consumer headsets to use outside in tracking. They were the Oculus Rift DK2 and CV1 and the PS VR headset. All of those tracking systems used cameras and not photodiodes. Even commercial outside in tracking solutions like optitrack don't use photodiodes.
No the SteamVR tracking system used by Valve Index, HTC Vive, Pimax and some headsets with extra tracking-plates use IR photo-diodes: https://triadsemi.com/product/ts4112/ VR users that want full body tracking usually go with outside-in tracking, with tracking devices strapped to their bodies. It is expensive, but the accuracy is very good.
Re: Playstation VR2
#209Earlier quoted context omitted.
Inside out tracking is great these days. Unless you mean you're worried about Sony's implementation specifically?
My worries aren't specific to Sony's implementation, it's specifically related to the processing latency that's been associated with inside-out tracking. My understanding is inside out typically uses CMOS sensors which generally have inherent latency returning an image that must be processed quickly. Outside-in generally uses photo-diodes with lighter processing. I have yet to try modern headsets to see for myself, b…
My concerns are strictly with markerless inside-out tracking, here's an article detailing accuracy issues that have been associated with markerless inside-out tracking: https://www.roadtovr.com/htc-vive-cosmos-accuracy-test-contr...
Re: Playstation VR2
#210The problem I see is my PSVR1 is dusty because I'm bored with it. It was a cool experience and battlezone was fun but maybe 20 hours in and I'm done and its dusty. The marketing solution to the PSVR1 being boring is "its got more pixels and no backwards compatibility". That message is just not going to sell to upgraders like me. "It costs more" is not going to sell to people who couldn't/wouldn't pay for the PSVR1. S…