Live data from Hacker News

Playstation VR2

theverge.com

171–180 of 247 posts

Re: Playstation VR2

#171

It’s pretty clear that games are the entry point into wide household adoption of VR. The metaverse as is currently being pursued by many is nothing more than an VR mmo. We should be calling these things games rather than applying an incorrect label or overhyping what they are. Until utility reaches a point which proves otherwise. Sony/Microsoft are best positioned to capitalize

> entry point into wide household adoption of VR The "gateway drug" is how I put it. What do you mean by "incorrect label"? The "metaverse" label is aspirational for sure at this point - but I don't think anyone would disagree that it's what we are striving towards. So let's keep that label and move towards it.

> The "gateway drug" is how I put it.

Now I'm thinking of that TNG episode where everyone on the Enterprise gets addicted to the glasses headset game where you get the discs in the wormholes

Re: Playstation VR2

#172
I would be excited for it if it worked on PCs too. Why can't we move the headset between the PS5 and PC? Do they not want to invest in making it work for PCs? That's lost hardware sales. Are they afraid Steam will eat into their own VR game sales? Outside of exclusives, maybe it will? But because it's only on PS5, I have no interest in owning a 2nd VR headset, which I'm sure will be a reaction from most PC gamers. So that's lost hardware and software sales too.

Re: Playstation VR2

#173

Earlier quoted context omitted.

Haha, the 3d TV industry deserves some marketing hate too, and Google for their godawful crap cardboard platform. I'll bet that once someone puts out a super polished platform with a handful of killer apps, it'll take off anyway. Right now even if you gave away preconfigured VR headsets to everyone for free they wouldn't use them

I strongly feel that meta already did create that super polished platform with Beat Saber as the first killer app. Not enough people are even willing to give it a try due to a combination of FB’s broken brand and the intimidating giant box that you have to put on your face. Hopefully, the new smaller form factors will help with the last problem

Or, you know, we played guitar hero and there's no need to relive the past with a screen 3 inches from your eyeballs?

Re: Playstation VR2

#174

I can't believe they are launching a new PS5 peripheral when you can't even get a PS5 without a huge hassle or paying a big premium.

I'm sure it depends on location but I've stumbled upon a few opportunities to buy a PS5 in Canada without explicitly trying.

That said I haven't pulled the trigger because I can't justify a console + a game for $800 when there's really only one exclusive I want to play right now. And it's a remake of a game I already own/played (Demon's Souls)

Re: Playstation VR2

#175
post #156

Earlier quoted context omitted.

Meta built an amazing, affordable product, but their brand is just so toxic that it’ll take a generational change before it can eventually recover its good will and people in developed countries trust it again. It's not their brand per se that's the issue, but the fact that their headsets were bricks unless you had signed up for a Facebook account with all the issues that come with that, from privacy concerns to gett…

This isn’t true. You’ve always been able to use a headset with an oculus account. More recently you had to switch to a Meta account. Neither of those are Facebook accounts. Source: never had Facebook, but have had Quests

No post body was provided.

Re: Playstation VR2

#176

A friend of mine gave me a PSVR1 for my birthday (which I use on my PS5). I'm playing Resident Evil 7 in VR mode and it's the most immersive experience in any horror (or possibly any other genre, really) game I've ever played. I was legitimately terrified and didn't want to sleep the night I played it for the first time. I am not a person that gets easily scared in horror films or games and usually get a laugh out of…

It helps that resident evil 7 is just a good game. The first half at least. It made some very smart decisions to approach horror differently.

I’m not convinced the vr adds much. I heard you aim guns with your head, not your hands and found that stupid.

The resident evil team has been exploring a lot of interesting stuff with their titles. 8 is sort of a celebration of all of it with sections of the game that are clearly designed around the mentality of 4, 7, and 2 each

Re: Playstation VR2

#177
>“PSVR games are not compatible with PSVR2, because PSVR2 is designed to deliver a truly next-gen VR experience,” explained Hideaki Nishino, a vice president of platform experience at Sony, in September.

I can't help but facepalm at this.

Re: Playstation VR2

#178
post #152

Earlier quoted context omitted.

They didn't coin "metaverse" it comes from Snowcrash and was later evangelized by Mathew Ball.

sure, to us nerds that's obvious. but not to my fiance, or to my mom. metaverse = FB

my parents definitely don't think metaverse = FB

Re: Playstation VR2

#179

Earlier quoted context omitted.

You miss the point that video games are not a top priority for meta, they are betting on work and casual users that will hang out all day long in their metaverse VR world with their goggles on, much like people use their phones nowadays, and then consume their ads. If Zuck was smart, he could have a partnership with Sony and push out a launch title for this.

> You miss the point that video games are not a top priority for meta If that were true, the work features would have shipped already, but they were busy with gaming which is why they bought several game studios. Games were a major focus for meta because it’s one of the traditional vectors for new technology adoption. Well, that and pornography. Let’s hope that you’re right now assuming meta is changing course, and I…

The recent launch of the Quest Pro was clearly focussing on use cases other than games, and the pro's resolution and pancake lenses appear to be now reached "good enough" to work with/read text in.

Re: Playstation VR2

#180

Earlier quoted context omitted.

https://rarest.org/tech/most-expensive-vr-headsets From that list, the HP Reverb has been described as better than the Index and Quest 2 due to higher quality screen and FOV (priced well too). The Primax and Aero are considered to be even more high end. I am considering making the investment since VR and Space/Flight/Racing sims are an entirely unique experience with VR and all the joysticks/racing wheels.

HP Reverb has been described as better than the Index and Quest 2 Unlikely - unless strictly on hardware specs - the Quest 2 is almost universally regarded (Google will confirm) as the best current headset, simply on bang for buck.

This conversation doesn't seem to be about bang-for-buck. There's also a difference between strict (on-paper) hardware specs and the actual experience of using it.
Post reply on HN