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Playstation VR2

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Re: Playstation VR2

#161
post #72

Earlier quoted context omitted.

What wireless tech could run 2 x (2000 x 2040) X 120Hz displays?

WiFi 7 can. The tech will evolve. I assume the next generation will be wireless.

If VR is successful, can WiFi 7 handle a family of four playing their games in the evening, with neighbors who require the same bandwidth?

Re: Playstation VR2

#162

Earlier quoted context omitted.

You might not know this but the Meta/Oculus Quest 2 (120Hz) has existed since 2020. I got my Quest 2, 2 years ago, when it was still labeled Oculus on the box, for 350 Euros. I think now it's 450 Euros, inflation and all, but at least the storage is double at 128GB. Great device, saved my sanity during the winter lockdowns.

Ok right, but the current Oculus model is $1500.

There is no "current" Oculus, as the newer "Quest Pro" does not replace the older "Quest 2" but both are available being sold in parallel at different price brackets, like iPhone 14 Pro Max and iPhone SE.

And the Quest 2 alone is superior to the PSVR since it has the "gaming console" built in, while being far cheaper than the PSVR whiteout even accounting for the extra cost of the PS5 in the equation.

Pricing aside, Meta had a decent product with the Quest 2, as they went all-in and it was designed form the start as a stand alone cordless platform and focused and polished the entre VR gaming experience around that from the ground up even buying dedicated VR game dev studios, while for Sony, the PSVR is just a corded accessory to the stationary PS5, but not the main product and so it's not their main focus for PS5 gaming, and we'll see this reflected in the amount and quality of VR titles they'll put out.

The PSVR does win in the graphics department thanks to the processing power of the PS5 but that comes at the cost of reduce mobility thanks to the stupid cable keeping your head tied to the PS5 and ruining your immersion. In fact, I'm calling it right now: the cable tether will make it a fail for most users. I expect the return rates to be high followed by low retail sales and people dumping them on ebay after a few months of gathering dust, same like with the last PSVR they made. It will flop as hard as the Quest Pro.

For people wanting to dip their toes in VR and play Beat Sabre and Pistol Whip, 450 Euros is far easier to stomach than invest 1300+ Euros in a PlayStation VR setup and then hate it because you'll always have to take care of not tangling yourself or tripping on the cable. We saw the same with Valve's VR gear. People just didn't want to put up with the hassle of having an expensive and corded setup just to play Half-Life Alyx.

Meta/Oculus moved the goalposts so far with their cordless self-contained devices, that any new VR gear still needing cables and a separate PC/console to function is an instant fail. I expect Apple's VR gear will also be cordless, powered by their excellent mobile Mx chips.

Re: Playstation VR2

#163

Earlier quoted context omitted.

That’s why I didn’t mention them. They’re like Rolls Royce where they build expensive toys for people with discretionary cash. Most normal people outside of Silicon Valley do not have the resources to justify spending about $3,000 on a complete PCVR setup

I have the disposable income I cant justify it because I can’t multitask and also I have to also pay for glasses inserts. I want to play a space based VR game but I don’t see one out. I have a stand-alone headset (a oculus quest 2) and I don’t even play it.

Tbf the quest pro does exactly that. You can wear it with glasses and it’s designed to let you multitask

Re: Playstation VR2

#164
The problem for PSVR2 is that the first one didn't really have any must-play games and the 2nd one's only game of note at launch is Horizon which is notorious for always releasing at the same time as some other action RPG that the mass market goes nuts for (Zelda and that Dark Souls game written by the Game of Thrones guy). It also doesn't help that there's no backward compatibility with PSVR1 games (that would allow devs to easily make cross-gen games and take advantage of the last gen VR install base), that the price is so high or that PS5s still aren't easy to buy. This feels like it could be another PSVR1 or PS Vita where Sony gets bored with it after it doesn't sell huge immediately and gives up.

Even as somebody whose game of the year for this year is Horizon 2, I'm unsure about paying $600 for a Horizon spinoff coming out at the same time as the Harry Potter RPG. I expect it to be sitting on the shelf for MSRP at your local Walmart, Target, GameStop or Best Buy on launch day and basically every day afterwards. The fact that I'm unsure whether or not I'll even bother preordering it or just wait until I'm ready to play Horizon is not a good sign.

Re: Playstation VR2

#165

Earlier quoted context omitted.

That’s why I didn’t mention them. They’re like Rolls Royce where they build expensive toys for people with discretionary cash. Most normal people outside of Silicon Valley do not have the resources to justify spending about $3,000 on a complete PCVR setup

I have the disposable income I cant justify it because I can’t multitask and also I have to also pay for glasses inserts. I want to play a space based VR game but I don’t see one out. I have a stand-alone headset (a oculus quest 2) and I don’t even play it.

Elite Dangerous and No Man's Sky are both space-based PC VR games, if you're still looking around for one. Your quest 2 might be able to stream them from a PC.

My eyesight is _just_ able to play without glasses inserts, so I marginally feel your pain. I wish I could use my glasses. Maybe it's time I pulled out contacts again.

Re: Playstation VR2

#166
post #155

The problem I see is my PSVR1 is dusty because I'm bored with it. It was a cool experience and battlezone was fun but maybe 20 hours in and I'm done and its dusty. The marketing solution to the PSVR1 being boring is "its got more pixels and no backwards compatibility". That message is just not going to sell to upgraders like me. "It costs more" is not going to sell to people who couldn't/wouldn't pay for the PSVR1. S…

My experience is identical to yours. I loved the PSVR but sold it 6 months later due to lack of use. Half-Life Alyx was the only game to come out for VR that I wish I could check out. But even that isn’t worth the cost and space investment in a new headset.

Re: Playstation VR2

#167
post #48

Earlier quoted context omitted.

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

>>Apple is the worst thing that could happen to VR Like they were for MP3 players, Smartphones, expensive headphones and Smartwatches?

I can't deploy my own developed app to my own devices permanently without paying $100/year.

Yes, I use Android.

Re: Playstation VR2

#168
post #85

As a Vive VR owner going on ~6 years with that setup, yeah I don't know why anyone would spend as much as a PS5 for a VR headset. I really like some aspects of VR gaming, but overall, for me at least, it's pretty clear it's a very niche device. There are a few genres that translate reasonable well to VR but most of the big categories do not. Things like sports game (Madden, NBA 22/23, NHL 22/23,etc), likely impossibl…

I wouldn't consider Beat Saber an entirely new game mechanics. It seems like pretty standard rhythm game format with notes/beat coming towards you and requiring to activate corresponding input at the right time. Rhythm games have the history of having all kind unique and diverse input methods.Some of them quite physically demanding like Dance Dance Revolution style ones where you have to step on the dance pad.

Re: Playstation VR2

#169

The problem for PSVR2 is that the first one didn't really have any must-play games and the 2nd one's only game of note at launch is Horizon which is notorious for always releasing at the same time as some other action RPG that the mass market goes nuts for (Zelda and that Dark Souls game written by the Game of Thrones guy). It also doesn't help that there's no backward compatibility with PSVR1 games (that would allow…

It's an odd coincidence that Horizon Call of the Mountain is the flagship game for PSVR2 and Horizon Worlds is the game Meta is pushing for Oculus. Probably not great for Sony.

Re: Playstation VR2

#170
post #156

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

Meta built an amazing, affordable product, but their brand is just so toxic that it’ll take a generational change before it can eventually recover its good will and people in developed countries trust it again. It's not their brand per se that's the issue, but the fact that their headsets were bricks unless you had signed up for a Facebook account with all the issues that come with that, from privacy concerns to gett…

This isn’t true. You’ve always been able to use a headset with an oculus account. More recently you had to switch to a Meta account. Neither of those are Facebook accounts.

Source: never had Facebook, but have had Quests

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