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Nascar driver stuns to qualify for championship with GameCube move

nintendolife.com

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Re: Nascar driver stuns to qualify for championship with GameCube move

#331
post #139

Earlier quoted context omitted.

I'm not a football person, but my understanding from the article is that this wasn't something that people were doing until after it became popular in the video game?

I'm not sure the Wired writer is a football person either. I can probably best explain it this way: that play does not have a name, because it's pretty basic and that guy didn't invent it. Clock management is so integral to gridiron football. https://en.wikipedia.org/wiki/Running_out_the_clock#American... You probably see that move a little bit more in video games. In real life there's more that can go wrong; you hav…

First down lines were súper imposed before video games could do that. It just was the classic yellow straight line.

Re: Nascar driver stuns to qualify for championship with GameCube move

#332
post #258
post #211

Earlier quoted context omitted.

Yes, and if you are an actual motorsport fan creating a 'mario kart boost' mode makes your sport look dumb. At least the way F1 does KERS is more controlled and logical (maximum amount of charge = maximum amount of additional horsepower you can deploy per lap)

everyone has the same additional power allocation and everyone has to go through attack mode twice in a race -- it's a strategic call of when you want to use the additional power, and when you can stand to lose a second or two going far off the optimal line to activate it. this is essentially similar to the overtake system in indycar or super formula. it's certainly not much worse than DRS. now, the "fanboost" which…

Oh, I thought he was talking about fan boost. That was such a terrible idea, I'm glad it is gone.

Re: Nascar driver stuns to qualify for championship with GameCube move

#333

Earlier quoted context omitted.

This is really interesting. The incentive to pull off this kind of move, running the clock down a bit, that was already present. But there's a certain social expectation that you won't game the rules so blatantly, so that's a disincentive. What the existence of video games does, is allow people to do things like this in an environment where social expectations and pressure don't really exist. It's like a psychologica…

I don’t think it’s the social expectations that are at play here. Instead, it’s that without video game football, the odds of a player ever being in this situation are minuscule — so minuscule that we’re currently commenting on an article written about one time that it happened twelve years ago — and so the correct strategy won’t be something that pops into your head when sprinting for the end zone. But if you play h…

The penalty for making a mistake is extremely high, too. There are many examples of players easing up as they near the goal line because they think they're in the clear, and then getting hit or stripped at the last second, incurring eternal embarrassment or shame. You not only need to be in a very specific game situation, you also need to be extremely certain that none of the eleven opposing players are going to get a shot at you.

Re: Nascar driver stuns to qualify for championship with GameCube move

#334

Earlier quoted context omitted.

I don’t think it’s the social expectations that are at play here. Instead, it’s that without video game football, the odds of a player ever being in this situation are minuscule — so minuscule that we’re currently commenting on an article written about one time that it happened twelve years ago — and so the correct strategy won’t be something that pops into your head when sprinting for the end zone. But if you play h…

> But if you play hundreds to thousands of iterated games of video game football where you control the ball on every play, you’re bound to run into the scenario and be detached enough to know what to do. Back in the day, the AI for opponents was often fairly stupid. Rather than spreading out intelligently to prevent an opponent from reaching the goal line, they would just sprint towards your current location at all t…

As a bit of an aside, the past few years have seen a drastic rise in coaches "going for it" on 4th down instead of punting in a lot of situations. This is mainly attributed to the rising use of analytics by coaching staffs.

Re: Nascar driver stuns to qualify for championship with GameCube move

#335
post #23

Earlier quoted context omitted.

It was the last corner of the last lap - hugging the wall damages your car but because he didn't actually need to tap the brakes he just kept on going, round the wall faster than the others.

If this means you can take the corner faster, why not just do it all the time and make sure the side of your car is strong enough to withstand it?

Probably need to change the wall as well

Re: Nascar driver stuns to qualify for championship with GameCube move

#336
post #220
post #180

Earlier quoted context omitted.

Sorry - I was talking about the clip of the video game move: https://www.youtube.com/watch?v=K3yNc5EasW8

Do Nascar drivers develop neck problems? I know it's a joke that all they do is turn left and that racing is in general tough on the neck, but it does seem like they'd almost always been veering their head to the left over hours long races.

Some tracks are more hard on them than others, but I haven't heard much about any negative affects in NASCAR besides feeling dizzy or off balance for several hours after a race. Open wheel drivers commonly pull over 5 G's though in corners. Their heads are supported, but I would think your brain getting pulled to one side with that much force for over an hour can't be a net positive.

Not speaking negatively about it of course - to each their own. I raced Superbikes for eight years and you might as well throw risk tolerance completely out the window with that kind of racing.

Re: Nascar driver stuns to qualify for championship with GameCube move

#337

Earlier quoted context omitted.

He is slowed down by the friction of the side of his car against the wall. And probably by bits of his car being torn away as it slowly disintegrates. But the engines on these cars are powerful and can easily overcome those effects.

They should add wheels on sides as well to reduce lateral wall frictions!

2 Skateboard wheels embedded in the bodywork, to touch the wall front and rear, and off to the races.

Re: Nascar driver stuns to qualify for championship with GameCube move

#338

Earlier quoted context omitted.

But in F1 it's exciting because you never know what rules they are gonna enforce this time and for whom. /s Edit: on a more serious note: The regulations are so tight to keep it exciting. Frustratingly, if the regulations are more open, one of the better funded teams will just run away with the best car. That already happened in some seasons, but would be even worse without tight regulations.

> one of the better funded teams will just run away with the best car There's one way to quickly solve this. Just mass-produce the cars and give everyone the exact same car. Then we will know who is the best racer.

You just invented Indy racing. And it's excellent.

Re: Nascar driver stuns to qualify for championship with GameCube move

#339
post #220
post #180

Earlier quoted context omitted.

Sorry - I was talking about the clip of the video game move: https://www.youtube.com/watch?v=K3yNc5EasW8

Do Nascar drivers develop neck problems? I know it's a joke that all they do is turn left and that racing is in general tough on the neck, but it does seem like they'd almost always been veering their head to the left over hours long races.

Most are ovals, yes, but in those there's also banking involved, 30+ degrees in corners, so the idea of just turning left is missing a very important nuance to it. Outer tires are inflated more, usually 10+ PSI.

https://en.wikipedia.org/wiki/List_of_NASCAR_tracks#Track_ta...

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