Live data from Hacker News

Unreal Tournament 99 running on WASM (2017)

icculus.org

71–80 of 117 posts

Re: Unreal Tournament 99 running on WASM (2017)

#71

Earlier quoted context omitted.

I still like that physical discs can be played, maybe just in campaign mode, without network/subscription. Browser based games will go to GaaS subscription or even "Insert $.25 to Continue" very quickly.

I still like churning butter by hand but I don't really expect the local hardware store to carry a wide selection of butter churns you know?

So go out to the woodshop and make your own! Churning your own butter in a store bought churn is mailing it in.

Re: Unreal Tournament 99 running on WASM (2017)

#72

So when are we going to see modern Unity and Unreal games running on the web? Games seems like one of the last areas that is a holdout on desktop. We've seen terminals/IDE, productivity software, and even design software like Figma run in the browser, but not 3D games which is a multi-hundred billion dollar industry in it's own right. Correct me if I'm wrong, but it seems like a massive opportunity for both game engi…

Unreal4 at least has been able to do it for quite a long time[1].

https://docs.unrealengine.com/4.26/en-US/SharingAndReleasing...

That said, nobody really releases games that way and nobody plays them that way. Not everything needs to be a web app.

Re: Unreal Tournament 99 running on WASM (2017)

#73

Cool cool cool ... though these kinds of browser proof-of-concepts have been around for a decade (more than a decade if you include Flash+alchemy running Quake). Is the browser coming back as a gaming platform yet?

With WebAssembly and WebGPU, absolutely we are going to see resurgence in games, this time with near native performance and modern fidelity visuals that are closer to what can be done on PC, mobile, and consoles. Web will be huge for increasing accessibility, especially for casuals who have never downloaded Steam before. Imagine the Cambrian explosion that will take places when playing becomes as simple as clicking a…

Like Newgrounds and Minijuegos at the Hispanic/Spanish speaker world? I mean, 15 years ago people already did that.

Re: Unreal Tournament 99 running on WASM (2017)

#74

I get Uncaught 72428808 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch when starting a game, anyone have an idea why? On both chrome and edge.

I ran into this too. The documentation says:

> This is just the intro flyby to show it works. The whole game is not included because it's a big download and not mine to give out.

> Since there are files missing, the main menu crashes if you try to start a game. This is known.

Re: Unreal Tournament 99 running on WASM (2017)

#75

Earlier quoted context omitted.

> So when are we going to see modern Unity and Unreal games running on the web? What, in your mind, would be the killer advantage? Anything besides easy distribution?

Isn't easy distribution the killer advantage of the web, period? It ain't a small thing.

I suppose.

But it seems to me that, esp. in the case of gaming, it isn't just distribution that win, but the ability to discover, and pay, for games easily in a single place. So App Stores seem to have won the distribution game and have added several other capabilities that are all together make for a more compelling story than easy distribution alone.

If that weren't the case, why aren't we seeing more games distributed this way (web)?

Re: Unreal Tournament 99 running on WASM (2017)

#76

So when are we going to see modern Unity and Unreal games running on the web? Games seems like one of the last areas that is a holdout on desktop. We've seen terminals/IDE, productivity software, and even design software like Figma run in the browser, but not 3D games which is a multi-hundred billion dollar industry in it's own right. Correct me if I'm wrong, but it seems like a massive opportunity for both game engi…

Unreal4 at least has been able to do it for quite a long time[1]. https://docs.unrealengine.com/4.26/en-US/SharingAndReleasing... That said, nobody really releases games that way and nobody plays them that way. Not everything needs to be a web app.

No, Unreal can't export to the web using newer versions of engine actually.

And UE5 does not have support for it out of the box at all.

Re: Unreal Tournament 99 running on WASM (2017)

#77

There has also been a fully playable version of Quake that runs in the browser for many years. Super cool, was great for slacking off at work back in the day haha Edit: Quake Live it was called. Unclear if it's still offered in the browser as it seems to have made it's way to Steam.

One of my first startup experiences was working on the multiplayer platform that supported Quake Live. We eventually licensed it to Riot Games for what became League of Legends but both games were significantly delayed and we ran out of funding.

Re: Unreal Tournament 99 running on WASM (2017)

#78

So when are we going to see modern Unity and Unreal games running on the web? Games seems like one of the last areas that is a holdout on desktop. We've seen terminals/IDE, productivity software, and even design software like Figma run in the browser, but not 3D games which is a multi-hundred billion dollar industry in it's own right. Correct me if I'm wrong, but it seems like a massive opportunity for both game engi…

I'm not sure what the benefit is. Slightly easier to release between windows mac and linux, meanwhile taking a 20% perf hit from native?

Re: Unreal Tournament 99 running on WASM (2017)

#79
post #21

Worth mentioning this was first published in 2017 EDIT ...and now the title has been updated, so I look like an idiot!

Small HN thread from then https://news.ycombinator.com/item?id=14216439

WASM wasn't cool then? :)

Re: Unreal Tournament 99 running on WASM (2017)

#80

Earlier quoted context omitted.

Unreal4 at least has been able to do it for quite a long time[1]. https://docs.unrealengine.com/4.26/en-US/SharingAndReleasing... That said, nobody really releases games that way and nobody plays them that way. Not everything needs to be a web app.

No, Unreal can't export to the web using newer versions of engine actually. And UE5 does not have support for it out of the box at all.

The header on the previously linked docs page brings us to the GitHub repo where Epic OpenSourced it as a plugin. The missing support can be confirmed in the issues. Seems like web support was quietly removed after all.

https://github.com/UnrealEngineHTML5/Documentation/issues/10...

Post reply on HN