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Unreal Tournament 99 running on WASM (2017)

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Re: Unreal Tournament 99 running on WASM (2017)

#41
post #26

Earlier quoted context omitted.

There are loads of modern FPSes that match the pace of old, but only in the indie space, not AAA. I recommend Ultrakill (whose second act just released last month), which is very much worth taking a look if you reminisce for Serious Sam and the like: https://www.youtube.com/watch?v=Pw63IVgYLDc

singleplayer fps, there's no arena fps with a particularly vibrant community, and if i'm wrong about that please please tell me which game i should be playing

Xonotic's got a decent number of servers online and active at any given moment.

Re: Unreal Tournament 99 running on WASM (2017)

#42
post #28

awesome! UT is probably my favorite PC shooter - have so many memories of running a LAN version of UT2003 back in high school and playing with a few friends during open hours. Don't know why, but the UT series has, for me, been more enjoyable than modern FPS games like CoD. I'd take UT99 or UT2003/4 or the more recent UT over any crap that EA puts out every year.

[deleted]

Re: Unreal Tournament 99 running on WASM (2017)

#43

I get Uncaught 72428808 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch when starting a game, anyone have an idea why? On both chrome and edge.

No post body was provided.

Re: Unreal Tournament 99 running on WASM (2017)

#44

Cool cool cool ... though these kinds of browser proof-of-concepts have been around for a decade (more than a decade if you include Flash+alchemy running Quake). Is the browser coming back as a gaming platform yet?

One complaint about Flash was inefficiency, but are the alternatives faster? Complex Flash media could run on early 2000s PCs. Modern webpages cannot.

Sick burn!

Re: Unreal Tournament 99 running on WASM (2017)

#45
post #3

Note that it's just the intro, for bandwidth/copyright reasons: > This is just the intro flyby to show it works. The whole game is not included because it's a big download and not mine to give out.

This should be stated in bigger letters. I started a match and waited A WHILE for it to load.

Re: Unreal Tournament 99 running on WASM (2017)

#46
post #26

Earlier quoted context omitted.

There are loads of modern FPSes that match the pace of old, but only in the indie space, not AAA. I recommend Ultrakill (whose second act just released last month), which is very much worth taking a look if you reminisce for Serious Sam and the like: https://www.youtube.com/watch?v=Pw63IVgYLDc

singleplayer fps, there's no arena fps with a particularly vibrant community, and if i'm wrong about that please please tell me which game i should be playing

You are right that multiplayer arena FPS with a vibrant community is a rarity now. I think the most popular one is Splitgate (sitting at ~600 players ingame on steam right now)[1]. Xonotic seems to be semi popular too but not on Steam if that matters to you.

Part of the problem is many of the modern FPS games have adapted arena FPS features (even Halo now is much faster than it used to be) making it difficult for people to go back to them unless they were deep fans of arena FPS games in the first place.

Ultrakill is a great one for singleplayer though!

[1] https://steamdb.info/graph/?tagid=5547

Re: Unreal Tournament 99 running on WASM (2017)

#47

Cool cool cool ... though these kinds of browser proof-of-concepts have been around for a decade (more than a decade if you include Flash+alchemy running Quake). Is the browser coming back as a gaming platform yet?

With WebAssembly and WebGPU, absolutely we are going to see resurgence in games, this time with near native performance and modern fidelity visuals that are closer to what can be done on PC, mobile, and consoles.

Web will be huge for increasing accessibility, especially for casuals who have never downloaded Steam before. Imagine the Cambrian explosion that will take places when playing becomes as simple as clicking a link?

Re: Unreal Tournament 99 running on WASM (2017)

#48
So when are we going to see modern Unity and Unreal games running on the web? Games seems like one of the last areas that is a holdout on desktop. We've seen terminals/IDE, productivity software, and even design software like Figma run in the browser, but not 3D games which is a multi-hundred billion dollar industry in it's own right.

Correct me if I'm wrong, but it seems like a massive opportunity for both game engine providers and portals, especially with the arrival of WebGPU on the horizon.

Re: Unreal Tournament 99 running on WASM (2017)

#50

So when are we going to see modern Unity and Unreal games running on the web? Games seems like one of the last areas that is a holdout on desktop. We've seen terminals/IDE, productivity software, and even design software like Figma run in the browser, but not 3D games which is a multi-hundred billion dollar industry in it's own right. Correct me if I'm wrong, but it seems like a massive opportunity for both game engi…

I still like that physical discs can be played, maybe just in campaign mode, without network/subscription.

Browser based games will go to GaaS subscription or even "Insert $.25 to Continue" very quickly.

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