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Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

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Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#161
post #67

Earlier quoted context omitted.

I was a heavy user of gamefaqs for many years but had almost forgot they existed. The YouTube let’s play completely replaced it for me and I’m guessing for most of their userbase as well.

Some of the content was beyond excellent, though. Like, a text file with a guide to the entirety of Baldur's Gate 2 with location co-ordinates to every single item and interactable object.

I would have never soloed BG2 with a Sorcerer if not for a very detailed and funny guide on GameFAQs. I didn't quite believe it's possible, but decided to check it out. Oh boy, one-shotting (almost, ie. in a single turn) dragons and eventual Wish-spamming, that was really nice. Another guide allowed me to finish "Lionheart: Legacy of the Crusader" with pure-mage, again, I wouldn't have believed it's possible but the author did all the math, compared almost all possible builds, and arrived at the most min-maxed one: fire-based mage. It was really nice to wade through hordes of enemies without caring about sneaking, aggroing just a few at once, and escaping all the time. However, one advice there was priceless, it said: "grab a book. No really, grab a book." I've read I think two before finishing the game. (If you're curious: the carnage cost mana, and the game was not designed for pure-anyone, so the supply of mana potions was insufficient (to say the least). Given that the build had like 5-6 times as much mana as normal character, the natural mana regen took like 40 minutes (IIRC) by the end of the game...)

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#162

I'm an Ex-Engineering Manager at GameSpot & Giantbomb at CBS (2013-2016). All the stuff Dave mentioned was very much the same when I was there. The unit was always in trouble losing money quarter after quarter and focus was always on the ad sales. E3 was the biggest time for revenue and it was stressful in the lead up to it hoping we'd sign enough to keep things going. It got progressively worse each year. Towards th…

> GameFaqs should probably go back to its original owner. I remember when that sale first happened and the owner announced everything would stay the same. He would be running things, his stance on advertising wouldn't change, and so forth. I'm not sure if anyone actually believed that, but from what I recall the original owner (forget his name) said he was making $80/year and the stress levels were way too high. No o…

> What I'll tell you is that I used to be a huge fan of gamefaqs and I still visit it from time to time, but after gamespot bought them I started using them less and less

Same thing here. I wonder if it's just a change in my gameplay habits and getting older. Also modern games are for the most part very hand-holdy. And I usually have used Youtube to find clips to help me through difficult sections of games.

I think Gamefaqs is a relic of its time and today doesn't have a lot of relevance for a large portion of today's popular games.

There's exceptions of course (Elden Ring comes to mind) but these are few and far between.

I remember using gamefaqs to help me through the water section of Zelda: OOT. Today I'd probably watch a play through on Youtube and be constantly scrubbing the video to learn where to go next. Second best would be a community-moderated wiki walkthrough.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#163
post #83
post #67

Earlier quoted context omitted.

Some of the content was beyond excellent, though. Like, a text file with a guide to the entirety of Baldur's Gate 2 with location co-ordinates to every single item and interactable object.

For real. The dedication and detail involved in some of those guides was just unreal.

I still re-read the Doom FAQ every decade or so. https://doomwiki.org/wiki/Official_Doom_FAQ/Original_text

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#164

Something I’ve always wondered: Why don’t fan communities host their own MediaWiki instance? I don’t imagine that the storage/bandwidth/compute needs of a niche fan wiki would be cost-prohibitive. Then you could completely avoid all of Fandom’s ads.

MediaWiki is pretty technically challenging to self-host. It updates frequently and the updates are nontrivial to do especially if you have a large userbase. Also, if you want an extension like Cargo, SMW, DPL, etc, that lets you query data from one page to another, your server demands will go up a lot and hosting can get quite expensive. There's a new competitor though for gaming wikis that's started hosting some fo…

Someone needs to offer mediawiki-as-a-service (apparently https://miraheze.org tries to do this) similar to Wordpress.

It's much easier to do "free on fandom" and so lots of them move that way.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#165

Earlier quoted context omitted.

> How can good content be monetized in a way that allows it to remain independent and not succumb to warping its content to feed that monetization? How can it be audience driven instead? Is such a thing even possible? Unfortunately I don't think this is possible. As soon as you bring in ads you open the door to the AdTech bullshit parade. The incentive goes from making good content to clickbait because that drives hi…

> I think the best content is going to continue to be entirely community run Wikis. The challenge here is that Fandom own a near monopoly on videogame wikis. Competing with them is exceptionally difficult. It's something myself and a few other folks have done when we forked the Path of Exile wiki from Fandom to poewiki.net, we've been officially recognised by the game creators, have acquired hundreds of thousands of…

Have the game creators send a C&D to Fandom for copyrighted materials.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#166
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

> We had one of the largest podcasts in the world and the hosting bills were killing us

Was this true even after you launched the payed GB subscriptions? It felt like you guys were the first ones to do something like that and I payed for it and would have payed more at the time, especially if I knew it would keep whiskey independent.

It seems like now other similar people like nextlander and action button are having success doing the same thing with Patreon. That seems like the solution to the problem you describe to me, just let me pay directly for the things I watch, it seems like there is an audience there who is willing to pay for quality.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#167

Earlier quoted context omitted.

The biggest problem is this all-consuming search for a bigger profit. It's absolutely possible to make a decent living off of content-creation, and YT or Twitch could be profitable businesses by just supporting that. However, they have probably reached their maximum audience, and so their profit would stop increasing if they just did that, and no growth, even for a profitable business, means desperate investors in th…

I don't know how reasonable it is to make a decent living off of YT/Twitch without an added patreon or some other revenue stream. Creators I'm a fan of constantly complain about being demonetized and unlisted, and needing to wrangle the algorithm.

Ad impressions pay next to nothing on YouTube, but it does add up to something nontrivial if your videos get millions of views. That's tough to maintain, admittedly. Most creators I'm aware of at least have sponsors for all or most of their videos, many sell merchandise, but there are definitely exceptions in any case.

Get big enough -- like Linus Media Group, for example -- and companies will tear down your door to sponsor your videos. I do wonder how much a smaller (say, 50k subscriber) channel gets from shilling for Hello Fresh. I just can't imagine many viewers of Joe's Long-Form Gaming Essay Channel are looking for a meal delivery service or a men's grooming accessory.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#168

Earlier quoted context omitted.

I don't know how reasonable it is to make a decent living off of YT/Twitch without an added patreon or some other revenue stream. Creators I'm a fan of constantly complain about being demonetized and unlisted, and needing to wrangle the algorithm.

I meant that it used to be possible to just use YT/Twitch, but as those have been nickle-and-diming creators and modifying their algorithms to control what content is served, it has become harder and harder.

Eh. It's inevitable that Google would nickel-and-dime creators because YouTube is extremely expensive and lost money for many years; I'm not even sure it's profitable now. Something had to give. I suspect most YouTubers (and Twitch streamers) who've been smart about business worry less about losing money from ads and more about algorithm-driven censors age-gating their content.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#169
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

how can good content be monetized: Well, don't go with ads, go with crypto-miners running on the viewers hardware - accessed via the web. keep it slim (0.1% of the GPU or what ever)... If we went with that - that could be a viable source of income for content creators that don't rely on the every growing ad industry.

The amount of money you could earn by crypto mining with 0.1% of Jim-Bob's laptop-class 1080 for five minutes would surely be roundable to zero?

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#170
post #138
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

I don't see too much wrong with Patreon. I support a variety of things I enjoy using it, and the folks who I support get to do what they love while giving me content I love. Maybe we need some Patreon competition? I don't know honestly.

Patreon's fine and lots of people make a living with it, but it can be a tough sell. The rewards rarely make it worth it (sorry, I get no use out of the Drawfee discord), so you have to be willing to part with $5-10 a month for something you'd otherwise be getting free. That's an unjustifiable expense for anyone who doesn't have money to spare.
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