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Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

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Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#71
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

You're asking tech bros who get paid $250K/year running those very scams you've just outlined.

sad, but true

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#72
post #70

Earlier quoted context omitted.

You're asking tech bros who get paid $250K/year running those very scams you've just outlined.

Hey now, it should be readily apparent that most of us didn't sell out that cheaply :P

[flagged]

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#73
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

You must have a strong brand, a strong team of content creators who probably are co owners rather than employees. That is the only way. It cannot function as a a regular business.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#74
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

I wonder what happened to the p2p craze? That seems like the solution to the hosting costs.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#75
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

[deleted]

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#76
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

Personally, my "holy grail" is a website that lets AUTHORS monetize their product using the site's ad network. If I upload a video, I shouldn't HAVE to pick the ads that run as pre, mid, or post-roll, but I should be ABLE to. I should be able to make my own deals, on the platform, with advertisers participating in that network. Essentially, the site should act as a facilitator between advertisers and content creators, rather than the programming scheduler. For providing this facilitation, the site should be entitled to a small percentage of whatever deals are struck.

Once the network is established as a good place for creators to be able to actually make money, you attract the good creators. They aren't getting pennies on an ad (or, if they are, that's what they were happy with; we all start somewhere/traffic volume is important); they're getting the full ad buy minus some percentage for the site (more like 10% -20%, less like 50%-90%).

As the site, acting as a publisher, you get to dictate the ad network, and set boundaries for keeping things profitable (neo-hayes-code "cost of doing business" gatekeeping). As content creators, they get freedom of association and deal-making (which includes refusing to serve ads that they disagree with).

Then, when you have a solid network of solid content, you layer in a subscription model which could allow you to sensibly bundle content. While each content creator could set their own subscription tiers (including free ones, for the purposes of advertising their own content or giving things away for free because they are such absolute champions), they would be able to opt-in certain tiers to be "bundled", which would allow users to pick and choose content creators that they want their subscription bundles to apply to. This is where you get to the first rumblings of reasonable payment for journalism work. Because, as far as I know, it's almost impossible to get people to pay for journalism, no matter how good it is. But if you can add it in to a bundle, while still letting people choose their outlets/sources, you can subsidize the journalism with the media profit (like how we do it on TV).

Of course, to facilitate that, the site would need some robust utilities for writing new articles, such that it might be indistinguishable from a WYSIWYG website creator, but that's not something that's insurmountable. Especially if the site is profitable.

Anyway, that's my swing. I've been working on it, myself, but it's not like I ever intended to run a social media app. I certainly don't have the funds to run it, myself, and it's an untested model so investment would be very surprising. So just POC stuff and collecting feedback from content creators. It all seems very promising, but I still haven't answered the question of 'will it make money?'

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#77
I'm an Ex-Engineering Manager at GameSpot & Giantbomb at CBS (2013-2016). All the stuff Dave mentioned was very much the same when I was there. The unit was always in trouble losing money quarter after quarter and focus was always on the ad sales. E3 was the biggest time for revenue and it was stressful in the lead up to it hoping we'd sign enough to keep things going. It got progressively worse each year. Towards the end of my tenure they were inflating video views given to ad buyers by including video views on other platforms like Facebook where we received no revenue at all and could place no ads. Also at the time Facebook considered a view when the video was visible on the feed for a second. The numbers were wildly inflated. And we were running ads from sketchy networks all the time, some of which were malicious.

A good part of the revenue eventually was generated by cheaply generated meme content while longer form, crafted content was suffering. I'm honestly surprised they're still going. I assumed Jeff would peel off with most of the Giant Bomb guys and start something new by now. All that's left there is the Giant Bomb personalities and even that's not enough to float GameSpot and the others. GameFaqs should probably go back to its original owner.

These days when I tell actual gamers I used to work on GameSpot, they always think I mean GameStop and then don't even know what GameSpot is. It is a pretty pointless thing now given you can watch any number of Twitch streams to see what any game is like and is worth playing.

...anyway I'm sure this was a fire sale of an asset CBS forced Red Ventures to take in order to get CNET. I'm also surprised it took this long for Red Ventures to dump it.

*Edit* Ok wow I did not realize the Giant Bomb as I knew it completely fell apart. So Jeff did leave as did Vinny and Brad and they are doing their own things now. I don't know anything about the new crew but I don't see how any can complete with even the most mediocre Twitch streamer.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#78
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

Hi, Dave. I just wanted to say thanks for building Whiskey Media and carrying forward some of that old Internet spirit. I was a big Giant Bomb and Tested fan when I was younger, and the platform you guys built was part of what inspired me to become a programmer. It’s sad to hear that the bandwidth economics were so unfavorable given everything that you did right, from my perspective.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#79
post #2

Oh god this is worrying. Fandom has already made Wikia an absolutely unusable, ad ridden nightmare, to the point many communities set up their own wikis to avoid dealing with it. I hope they don't apply that same monetisation to GameSpot, GameFAQs, etc. Otherwise those sites will die almost overnight.

I believe the content on Fandom's wikis is all permissively licensed. I've often thought about making a read-only mirror of their wikis that just scrapes updates and serves the content without all the BS. Once it scales to the point where hosting is expensive, put up a donation jar. If it pays for itself, consider opening up editing and creating a fork with the end goal of killing Fandom's godawful wiki sites.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#80
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

> How can good content be monetized in a way that allows it to remain independent and not succumb to warping its content to feed that monetization? How can it be audience driven instead? Is such a thing even possible?

Unfortunately I don't think this is possible. As soon as you bring in ads you open the door to the AdTech bullshit parade. The incentive goes from making good content to clickbait because that drives hits. Subscriptions can pay hosting bills but it's not going to let anyone get paid a meaningful amount of money for co tributing let alone write full time for a site.

I think the best content is going to continue to be entirely community run Wikis. Stuff like NIWA. They aren't going to replace journalism but then game journalism has been barely journalism for decades. Most has just been/is warmed over press releases or reporting on someone else's reporting.

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