This puzzle is so cool because it revolves around casual graphs in classical planning problem! One can use heuristics based search to come up with optimal solutions. I really like this innovative approach to the design. However, one edge from house to tree wasn't clear at first because, I thought of it as logical or while it was about logical and. Other than that, pretty awesome work!! Edit:: Scrolling down the comme…
Show HN: I may have created a new type of puzzle
161–170 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#162Really stoked
Re: Show HN: I may have created a new type of puzzle
#163Hi! I enjoyed the puzzle and I liked how puzzle itself explains every rule within itself. :) I wrote an automatic solver for the puzzle in Scala and open-sourced in GitHub. : https://github.com/yusungsim/dogbunnysolver Check it out!
Re: Show HN: I may have created a new type of puzzle
#164If this is by Conrad Barski (the Land of Lisp author), I wonder if early versions were done in Lisp and translated to JavaScript or whatever is needed for the web. Just curious how the development went.
Re: Show HN: I may have created a new type of puzzle
#165Looks excellent! Not sure if it’s an issue on iPhone or my IQ, but I can’t figure out what the rules are. I highlight an animal but can’t move it on what seems a bidirectional edge (no nodes light up). But sometimes can. I assume that should work always but it’s not for me. Also initially assumed I had to keep them separate, but comments here said no.
Seems like it's a bit buggy. Got a bunny stuck on a flower, unable to move it. Moved the second bunny to the same place and that made it unstuck.
Re: Show HN: I may have created a new type of puzzle
#166Very nice. But is there only one kevel or I just haven't figured out how to move to the next after completing it?
Re: Show HN: I may have created a new type of puzzle
#167Re: Show HN: I may have created a new type of puzzle
#168Great game, more levels and maybe a countdown for animals that will eat other animals (and end the game) if they are left on the same pad for too long.
Re: Show HN: I may have created a new type of puzzle
#169Re: Show HN: I may have created a new type of puzzle
#170If this is by Conrad Barski (the Land of Lisp author), I wonder if early versions were done in Lisp and translated to JavaScript or whatever is needed for the web. Just curious how the development went.
The front end is boring JavaScript, because I use react relay a lot on other projects, which is not clojurescript compatible