It doesn't work. Especially on mobile.
Show HN: I may have created a new type of puzzle
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Re: Show HN: I may have created a new type of puzzle
#112Re: Show HN: I may have created a new type of puzzle
#113Re: Show HN: I may have created a new type of puzzle
#114Re: Show HN: I may have created a new type of puzzle
#115Re: Show HN: I may have created a new type of puzzle
#116I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign. I'm also immediately kind of addicted to this....I really like it. The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight desig…
Re: Show HN: I may have created a new type of puzzle
#117Earlier quoted context omitted.
I didn't understand the conditions at first. I think it would be good to have visual feedback on what the issue is when trying to make a forbidden move, e.g. trying to move through "somebody at Carrot", the condition and the Carrot field should be highlighted together.
Having a knack for these, I found these "lack" of hints (understanding goal, covered tiles, no precondition failed) to be part of the game, and making deduction/memory work for it. There was just enough for me to understand it. Had these hints been there I'd have been bored rather quickly.
Re: Show HN: I may have created a new type of puzzle
#118Re: Show HN: I may have created a new type of puzzle
#119Re: Show HN: I may have created a new type of puzzle
#120Earlier quoted context omitted.
> saw that it would be necessary FYI It's not necessary to solve the puzzle. Also it seems to have issues on FF/Linux because when I did stack a dog and a rabbit I could only then select the dog.
It is necessary to stack the rabbits on each other at the carrot, no?