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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

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Re: Show HN: I may have created a new type of puzzle

#104
post #94
post #90

Earlier quoted context omitted.

You mean the fox, chicken and grain problem? I wonder if this just gets localised to typical staple, typical predator and its prey? I guess cabbage and wolf is eastern Europe / Germany?

Wolf-goat-cabbage is definitely the version which is popular in Poland.

Coyote, turkey and corn? Lion, cow and millet? Redback spider (or any native fauna really), kangaroo, can of fosters? I don't know how the Japanese would do it. I was going to go with fish, but the puzzle would need reformulating for that.

Re: Show HN: I may have created a new type of puzzle

#105
My two cents:

1. Like other people I found the UX a bit confusing (figuring out that two animals can occupy the same spot, picking which one of them to move etc.)

2. This one seems hard for a first level, if it's addressed to a general audience. Even figuring out that some edges are directed is not obvious if you don't know about graphs in advance. You should build a tutorial for non-HN people.

3. Are there other levels?

4. Lights are flashing way too fast at the end. A text message would also be nice.

Otherwise a great job! Playable and fun once you get into it. Would totally play again :D

Re: Show HN: I may have created a new type of puzzle

#107
post #82

I'm convinced there is only one way to solve this: Write a program to unroll the constrained state transition diagram into an unconditional state transition diagram and find the shortest path. The unrolled version would still be pretty small so you can just iterate over it.

You'd have to do that for VxVxV, because there are three different objects (although there's some symmetry). Solving a puzzle is often described as path finding.

The vast majority of states is not reachable, so you can roll out the full tree from the starting state and it's going to be very small. Even the super-naive approach of unrolling the full state space is only 6^7 which is a big waste because connections are very sparse but even that's not big, it just wouldn't scale to larger problems.

Re: Show HN: I may have created a new type of puzzle

#109
post #92

2. Make a daily one with a countdown to tomorrows one. 3. Profit.

I've never come across 2 indexing. Is it meant to avoid off by one errors? Pointer arithmetic might be interesting though.

1 is already done, isn’t it?
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