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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

11–20 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#14

I thought I had to keep the dog and rabbits separate, which really stumped me for a bit. It would be neat if the conditional statements emphasized and deemphasized based on whether their condition was currently met.

I did keep them separate, but still solved it.

Re: Show HN: I may have created a new type of puzzle

#15
Some neat concepts here. Aside from the mostly cosmetic qol issues other commenters mention, I also wonder if the game will get repetitive. It's hard to tell with only the one level but I imagine there might be some recurring patterns that the player will pick up on after playing for a bit

Re: Show HN: I may have created a new type of puzzle

#16
I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign.

I'm also immediately kind of addicted to this....I really like it.

The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight design adjustment would fix this easily.

Re: Show HN: I may have created a new type of puzzle

#18
I'm convinced there is only one way to solve this: Write a program to unroll the constrained state transition diagram into an unconditional state transition diagram and find the shortest path. The unrolled version would still be pretty small so you can just iterate over it.

Re: Show HN: I may have created a new type of puzzle

#19

I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign. I'm also immediately kind of addicted to this....I really like it. The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight desig…

I also like that you can make a few mistakes and still solve it.
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