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Factorio is coming to Nintendo Switch

factorio.com

331–340 of 366 posts

Re: Factorio is coming to Nintendo Switch

#331

Well, we have https://mindustrygame.github.io/ that it is free software. And IHMO it is best that Factorio.

Can you write scripts in factorio? You can do that in mindustry.

Mindustry needs to lose the scripting system as it’s terrible.

ShapezIO has a better idea with an overlay to do that stuff (albeit with more restrictions).

A flow based system would be far better. It’s easier for non programmers (which is also more fair) and could visually look and function more like normal mindustry.

Re: Factorio is coming to Nintendo Switch

#332
I *love* factorio. But by game 3 or 4 I had invented a design pattern that was scalable, maintainable, and reasonably efficient, and after that, playing the game just turned into 'implementing the pattern' and I stopped playing.

Anyway it's a great game + I'm so impressed with how it was programmed.

Re: Factorio is coming to Nintendo Switch

#333
post #127

Earlier quoted context omitted.

> The touch controls on the Steam Controller are excellent though, so I'm not sure how good it will be on the Switch which uses joysticks... Whilst lots of games ignore it, the Switch screen is a touchscreen.

You kinda have to ignore it if you want your game to be playable docked.

Plenty of games have multiple sets of controls. A handful of Switch games make use of both, to great effect. Like Cozy Grove. You don't have to completely ignore it, to allow for one playing style.

Re: Factorio is coming to Nintendo Switch

#334

Earlier quoted context omitted.

Constraint solvers have already been used to generate optimal belt balancers (and it's beautiful / incredible). The designs they come up with for 16-wide balancers are, I think, beyond anything a human could have realistically created in a single lifetime.

I have no idea what any of these words mean, lol... can you link to a post/video showing this? That sounds awesome :)

This [Factorio SAT Solver](https://github.com/R-O-C-K-E-T/Factorio-SAT) has generated novel balancer designs. See the [wiki](https://wiki.factorio.com/Balancer_mechanics) to learn about belt balancers.

Re: Factorio is coming to Nintendo Switch

#335
post #157

Earlier quoted context omitted.

Although the team currently is working on an expansion of the main content line as well - so that number should be going up! Also, I disagree that it's easy to complete in 20 hours. The speedrun currently sits at 1h25m and while Though, unlike some other games, the progress never slows down - misallocating early skill points in some games causes serious pain making up the same points without the proper tools at an ex…

Eventually, I'll get around to dusting off the epic 500 hour Covid Lockdown + Krastorio + SpaceX save game that's been sitting on the shelf for the past year, and finishing it. Given the availability of blueprint imports and YouTube, I don't think 20 hours is unrealistic. There's just too much content out there now on exactly what to do and when -- jump start base, main bus, bots, modules, launch, trains. When I orig…

> There's just too much content out there now on exactly what to do and when

So... 100+ hours to research all this, and then <20 hours to complete the game :)

Re: Factorio is coming to Nintendo Switch

#336
post #241

Earlier quoted context omitted.

when i realized that it is a strange programming language with an insane IDE i was able to quit

Ha! Which programming language would you say it is comparable to? Asking for a friend...

Most of my factories resembles the Visual Basic 6 programs I wrote in my teenage years. Spaghetti doesn't even describe it.

Re: Factorio is coming to Nintendo Switch

#337

Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…

Every hive you kill causes the aliens to evolve a little bit more. You’ve also got to balance your expansion and innovation against their evolution.

I think I just set up a perimeter with maintained lasers. Then the aliens would get up to maybe 10 or so beasts and rush the perimeter the lasers would cut them all down. lather, rinse, repeat. Seemed to be steady state.

Re: Factorio is coming to Nintendo Switch

#338
post #61

There was a funny but insightful take about how Factorio is about a colonizing force going to a planet and taking all of it's natural resources while suppressing all the native inhabitants and how the player identifies with this evil entity as if a good thing.

Well, humans are the ultimate invasive species.

That said, the actual goal of the game is to build a tech tree, launch a rocket, and escape the planet.

(But once you get things going, most folks just keep building and launching rockets, elon musk style™)

Re: Factorio is coming to Nintendo Switch

#339
post #144

Earlier quoted context omitted.

> The aliens even give the game a satisfying environmental and political dimension, though the mechanics in this respect are more straightforward, i.e., just kill the aliens. Though emitting less pollution with solar also helps. I wish for a factorio clone that explores this more, rather than just an environmental hazard employ/enslave the local population, feed them, and so on.

Captain of Industry is not quite this, but uses population mechanics a lot - with your first factories supplied by truckers driving back and forth rather than conveyor belt. Keeping the population fed and not overworked becomes a major hurdle.

I couldn't get into captain of industry. The gameplay was too complex and slow from the start.

Re: Factorio is coming to Nintendo Switch

#340
post #336

Earlier quoted context omitted.

Ha! Which programming language would you say it is comparable to? Asking for a friend...

Most of my factories resembles the Visual Basic 6 programs I wrote in my teenage years. Spaghetti doesn't even describe it.

the conveyors are almost literally visual spaghetti!
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