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Factorio is coming to Nintendo Switch

factorio.com

131–140 of 366 posts

Re: Factorio is coming to Nintendo Switch

#131

Earlier quoted context omitted.

No need to lie, just set the internal rendering resolution to 1440p or higher and your machine will go up in flames.

I must regrettably inform you that the game runs very well on a M1 MacBook Pro, with an effective render resolution of ~2880x1800.

I don't doubt it does, my 12700k's iGPU handles it just fine at 1440p too. I was talking more about the old Skylake machine from earlier though, much different (see: slower) beast.

Re: Factorio is coming to Nintendo Switch

#132

I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.

I've played Factorio at 1080p with integrated graphics on a dual-core Skylake chip. I think the Nvidia Tegra will be able to handle this just fine.

Your Skylake laptop has about 10x the single threaded CPU performance of the Switch. I wouldn't be surprised if the switch started lagging with one 8 reactor nuclear setup.

Re: Factorio is coming to Nintendo Switch

#133

Earlier quoted context omitted.

It's probably memory throughput and latency more than single core performance in your case. Factorio is primarily limited by CPU cache misses. It ticks 50% faster on a Ryzen 7 5800X3D than on an 5800X because of the extra 64 MB L3. Needless to say the Switch won't fare well for mega bases with it's 2 MB L2.

Wow, that's interesting[0] as I'm planning to replace the 10 year old i5 with something new to run my mega bases at 60 UPS. [0]: https://factoriobox.1au.us/results/cpus?map=d3c52cb60a225a29...

There will be at least one Zen 4 CPU with 3D cache coming this year, with DDR5-6000 it will be the belle of the Factorio ball.

Re: Factorio is coming to Nintendo Switch

#134
post #42
post #19

Earlier quoted context omitted.

The Factorio developer spent the last seven or eight years optimizing their game. The Civilization VI developers did not.

Developer? As in one developer? Is this a mistake. If not, I am shocked

They have nine as of 2021. https://factorio.com/blog/post/fff-366

They even have a chart of lines of code in Factorio over the years.

Re: Factorio is coming to Nintendo Switch

#135

Well, we have https://mindustrygame.github.io/ that it is free software. And IHMO it is best that Factorio.

Strange that nowhere on this landing page does Mindustry advertise itself as "free software". In fact, there is a very prominent link to buy it on steam for $9.99. A bit off-putting. As developers of course we associate GitHub with FOSS, but would a layman? I guess the thinking is anyone who doesn't know to visit the repo and `git clone` probably requires the steam installation? $9.99 however is not cheap many places…

Oh, devs might be paid for their work, how abhorrent /s

Re: Factorio is coming to Nintendo Switch

#136

I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.

Factorio is CPU-bound if you run a metabase

It can run on just about anything when you base is "just finish the game in style" size

Re: Factorio is coming to Nintendo Switch

#137

I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.

My impression is that it's memory-limited, and it has a builtin limit. Anyway, your factory size is FPS-bound, but any reasonable computer will run it well enough all the way to victory.

> My impression is that it's memory-limited, and it has a builtin limit.

Factorio is primarily bound by memory bandwidth, believe it or not. You need a healthy amount of memory for really large factories, but the limiting factor ends up being the fact that a significant amount of it gets accessed every frame.

There is no built-in limit on factory size.

> Anyway, your factory size is FPS-bound

Not at all. FPS is only influenced by the amount of stuff on screen, which is bounded by the size of your screen. The most expensive scenes tend to be dense forests, not factories. :)

Re: Factorio is coming to Nintendo Switch

#138

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

I'm usually OK with me 'wasting' time playing games like Factorio that exercise my brain, and Factorio specifically I feel has actually improved my software/systems architecture skills. But it is definitely very easy to get completely sucked in. The factory must grow.

The software/systems architecture and factorio is a real thing.

This is something I wrote a few years ago and has been sitting in the drafts of a blog... https://gist.github.com/shagie/696b98749b7978444a267e5e02c6a...

Re: Factorio is coming to Nintendo Switch

#139

Earlier quoted context omitted.

A fair amount of Switch games don’t use touch.

Honestly I forget it's even there. For the most part, only mobile games ported to the Switch use it.

And many first party games, of course. It's not a great experience, though - on the OG switch, at least, the screen is really low quality.

Re: Factorio is coming to Nintendo Switch

#140

Factorio is a game I don't dare to get sucked into.

I was surprised to see in a HN comment the explanation that not everyone finds Factorio enthralling. The gameplay experience is so similar to what many developers do in their dayjobs, that this leads to one of two responses: "...and I am not constrained/bound, it's so fun!" or "...but with Factorio, I get no tangible output from putting in effort."

I work in ops and a side of programming, have some related hobbies and that's exactly my feelings about Zachtronics games. "Why play some virtual computer emulating game where I have a dev board with actual computer to program"

But it hasn't happened with Factorio. It just have that perfect blend of everything that I don't mind it being basically what I do for my day job.

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