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Factorio is coming to Nintendo Switch

factorio.com

41–50 of 366 posts

Re: Factorio is coming to Nintendo Switch

#41

It's unfortunate there's no mod support. As someone with over 2000 hours, for me it's really the overhaul mods that give the game endless variety and replayability. Might not be a bad idea to make certain overhaul mods available anyway, even if it involves hard-coding them in.

Can you imagine a switch trying to load all the maps and resources for AngelBobs/K2/SE?

I know they do some impressive work to port modern games on switch but even my state of the art computer struggles to run K2+SE at scale.

Re: Factorio is coming to Nintendo Switch

#42
post #19

I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.

The Factorio developer spent the last seven or eight years optimizing their game. The Civilization VI developers did not.

Developer? As in one developer? Is this a mistake. If not, I am shocked

Re: Factorio is coming to Nintendo Switch

#44
post #3
post #2

Curious to see how well it translates to controllers. I know there is limited support on the Steam Deck, but I'm guessing it's still subpar to traditional mouse/keyboard controls. From the link: Factorio was developed for 10 years with only keyboard and mouse in mind, so making sure the game is fully playable with controllers was no easy task. Playing with a controller is slightly slower, and will take some getting u…

I bet touch adds a dimension to it. Touch-and-drag for belts, picking from inventory with touch...

A fair amount of Switch games don’t use touch.

Re: Factorio is coming to Nintendo Switch

#45

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

Same, and I have a Steam Deck arriving today… Also, never play Dyson Sphere Project. It ruined me worse than Factorio. Jokes aside, it’s a fantastically beautiful and well done game.

DSP’s best feature is that it’s windows only, so playing on a Mac is low key terrible. That’s helped keep me to only 200 hours played.

Re: Factorio is coming to Nintendo Switch

#46
post #42
post #19

Earlier quoted context omitted.

The Factorio developer spent the last seven or eight years optimizing their game. The Civilization VI developers did not.

Developer? As in one developer? Is this a mistake. If not, I am shocked

Initially it was one developer but it hasn't been just him for quite a while. Nowadays they are a team of more than a dozen I think.

They have poured a lot of work into making their game run efficiently. No matter how much they do that, players will always expand their factory until the CPU cannot keep up.

Re: Factorio is coming to Nintendo Switch

#47

I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.

It’s like Stellaris: the game is still fun at a much smaller scale so not having a powerful computer doesn’t ruin it completely.

Re: Factorio is coming to Nintendo Switch

#49

I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.

Factorio is CPU-bound in the sense that it isn't memory or GPU-bound.

Sure, this will put a limit on megabases, but it should be performant enough for a pretty large factory.

Re: Factorio is coming to Nintendo Switch

#50
post #42
post #19

Earlier quoted context omitted.

The Factorio developer spent the last seven or eight years optimizing their game. The Civilization VI developers did not.

Developer? As in one developer? Is this a mistake. If not, I am shocked

There's more than one person but it's a small team, core development on the pre-1.0 versions was done by three or so people I believe.
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