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Factorio is coming to Nintendo Switch

factorio.com

51–60 of 366 posts

Re: Factorio is coming to Nintendo Switch

#51

Well, we have https://mindustrygame.github.io/ that it is free software. And IHMO it is best that Factorio.

I've been playing Mindustry a lot lately, and while I've been enjoying it, it's just a different game than Factorio -- they scratch different, but similar, itches.

Factorio is about the long game, and your designs have to be able to scale, especially if you're going for mege-base scale. It's more about complex designs and a very deep tech tree and dependency hierarchy. It's about factory automation at its core, with some PvE/tower defense (optionally) thrown in.

Mindustry is mostly a tower defense game at its core that uses automation/factory building to accomplish that goal. It simplifies a lot of things that are more of a challenge in Factorio. E.g. not needing inserters makes optimizations much easier. Also, the way building happens almost immediately and you don't need bots makes construction much easier.

I like both quite a bit, but depending on what you're looking for, either game could be more enjoyable for you.

Re: Factorio is coming to Nintendo Switch

#52
post #42
post #19

Earlier quoted context omitted.

The Factorio developer spent the last seven or eight years optimizing their game. The Civilization VI developers did not.

Developer? As in one developer? Is this a mistake. If not, I am shocked

it is a reasonably small team but definitely more than one developer

https://www.factorio.com/game/about

Re: Factorio is coming to Nintendo Switch

#53
post #30

Would it be possible to not pay the full price if you already have paid the PC version ?

The most you'll get is a way to indirectly play your PC saves on the Switch (by having the PC version act as a MP host).

Multiplayer in Factorio has all clients running the whole simulation in lock step, so you are still bottlenecked by the slowest client.

Re: Factorio is coming to Nintendo Switch

#54

Well, we have https://mindustrygame.github.io/ that it is free software. And IHMO it is best that Factorio.

Strange that nowhere on this landing page does Mindustry advertise itself as "free software". In fact, there is a very prominent link to buy it on steam for $9.99. A bit off-putting.

As developers of course we associate GitHub with FOSS, but would a layman? I guess the thinking is anyone who doesn't know to visit the repo and `git clone` probably requires the steam installation? $9.99 however is not cheap many places on Earth.

Re: Factorio is coming to Nintendo Switch

#55

I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.

My impression is that it's memory-limited, and it has a builtin limit.

Anyway, your factory size is FPS-bound, but any reasonable computer will run it well enough all the way to victory.

Re: Factorio is coming to Nintendo Switch

#56
post #30

Would it be possible to not pay the full price if you already have paid the PC version ?

It's rare that you get any game for free on one platform just because you own it on another platform. Almost any game I've seen on both PC & Switch, you have to pay for both.

I don't care. Factorio devs can have my money.

Re: Factorio is coming to Nintendo Switch

#57
post #42
post #19

Earlier quoted context omitted.

The Factorio developer spent the last seven or eight years optimizing their game. The Civilization VI developers did not.

Developer? As in one developer? Is this a mistake. If not, I am shocked

Mistake. The Factorio team is much bigger than a single developer https://www.factorio.com/game/about

And multiple of those devs have posted blog updates about various optimizations they've done. So performance isn't one person either.

Re: Factorio is coming to Nintendo Switch

#58
post #25

Earlier quoted context omitted.

I've played Factorio at 1080p with integrated graphics on a dual-core Skylake chip. I think the Nvidia Tegra will be able to handle this just fine.

I noticed that performance issues arise from having large groups of biters attacking. Something with the pathing for the enemies uses a huge about of CPU

Or a lot of robots with pending orders.
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