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Show HN: Figure is a daily logic puzzle game

figure.game

101–110 of 117 posts

Re: Show HN: Figure is a daily logic puzzle game

#101
The fun for me in these sort of puzzles is writing a little solver, so here's mine

https://gist.github.com/Q726kbXuN/a56bde5b7ea0e6fe1531584851...

Interesting problem. And a big thank you for taking color vision deficiency into account. I love seeing puzzles like this that I can interact with. I'd just ask you consider keyboard input in the future.

Re: Show HN: Figure is a daily logic puzzle game

#102

The fun for me in these sort of puzzles is writing a little solver, so here's mine https://gist.github.com/Q726kbXuN/a56bde5b7ea0e6fe1531584851... Interesting problem. And a big thank you for taking color vision deficiency into account. I love seeing puzzles like this that I can interact with. I'd just ask you consider keyboard input in the future.

Very cool, thanks for sharing. And thanks for pointing out the keyboard thing. I was about to reply with "but you can!" but when I went to confirm I realized that while you can navigate to each tile with the keyboard you can't actually clear them. I'll fix that.

Re: Show HN: Figure is a daily logic puzzle game

#103
post #31
post #9

Earlier quoted context omitted.

I really appreciate the feedback. This is one of the main things I think about, and relates strongly to the part I mentioned about puzzle generation and difficulty variability. I do want this to feel like a consistently great puzzle. For comparison, the median number of tries it took people to solve yesterday's puzzle (10 moves) was 7. Figure #35's median was 19 tries! Today's puzzle is definitely one of the easier o…

https://davidkoloski.me/blog/intelligent-brute-forcing/ might help, if you don't already have some sort of automatic solver to figure out solutions.

This is excellent, thanks for sharing. My solver is designed to find every possible solution so that I can evaluate the ratio of "best" solutions to all solutions. A lot of these optimizations are super interesting, but since I'm intentionally going for comprehensive brute force (rather than finding any winning solution as quickly as possible), they're mostly off the table, at least as long as puzzles are randomly generated and I need to filter them based on solution space characteristics like this.

I did realize while reading this that I could get a little more sophisticated by finding out the number of moves in a best solution using an aggressively optimized fast solver. If that number is within a range that's fun to play, say 8-11 moves, then go ahead and find all the rest of the solutions with the maximum brute force. If not, then just scrub the whole thing since I wouldn't use that puzzle anyway.

Re: Show HN: Figure is a daily logic puzzle game

#104
post #96

Earlier quoted context omitted.

How tight is the correlation between tweets and users though? Anecdotally I know quite a few people who play every day but only ever share their results in private channels. For those that want to compare their results with the general population there is now also WordleBot which probably eats into the tweetshare.

You’re welcome to find other quantifiable sources, but to me Google trends speak for themselves. Also, less and less people not sharing answers reduces odds of new users finding it. WordleBot might aggregate stats, but it’s not them same as getting users to share on social media. Honestly indifferent, thought Wordle was doing better, but I do believe in quantifying trends via notable significant sources; again, if yo…

I hadn't actually commented on Google. I am saying that I think there is much weaker correlation between tweets and users/growth than in the early days. I therefore don't think WordleStats is a very useful barometer for the Times' investment.

As for Google Trends, I actually think those are some good numbers. Considering what the 100% peak represents in absolute terms, 40% of it is still very solid. I think it's more informative to look at the trend in the context of other search terms. Pick any of the news major stories that have captured the public's attention over the past few months: Russia's invasion of Ukraine; Depp v Heard; Roe v Wade. Wordle is crushing them all. Indeed it seems the only thing more viral than Wordle is COVID. Maybe we'll see some official numbers from the Times at some point but in the absence of anything concrete I suspect they are happy with their purchase.

In any case, do I think Figure can match the meteoric rise of Wordle? It's statistically unlikely. Can it be profitable? I'm no expert in game monetization but for the OP's sake I hope so. I like it.

Re: Show HN: Figure is a daily logic puzzle game

#105
post #84

I played it and it was fun. Wordle (and some other games) do a mandatory pop-up of the instructions just to make sure first-timers understand the rules. This game didn't -- I see now that there's a small question mark at the upper left -- but "clear everything", and then seeing that things disappeared when I clicked on them, was kind of enough. If I really thought about it, I might even say that was part of the fun f…

I'm glad you enjoyed figuring it out without instructions. Thanks for letting me know. I got some helpful feedback early on that resulted in the "Pick any tile from the bottom row" prompt. I grew up on Atari and NES and would never read game instructions (Atari was before I could read anyway, ha), so my hope was that I wouldn't need to force a walkthrough on anyone, especially since there's no risk in poking at it to…

I think it's fine if some rules are left for the player to discover, but in that case I'd just probably tell them as much. I clicked around for a bit not knowing if I was supposed to figure out the rules, or if they were buried in the help / news somewhere and I just couldn't find them.

Re: Show HN: Figure is a daily logic puzzle game

#106
post #20

I like it but wish the puzzle had gravity at the x,y intersection and not just the x axis. For example if you clear out a row it would shift the other rows over to the left.

I think you meant column and columns , not row(s) (for those who need mnemonics: Rows Run to the Right, Columns Climb) I think whether to do that is a design choice, though. The current setup puts a penalty on clearing center columns early, effectively splitting the game in two.

> Rows run, columns climb

What a great mnemonic, I’ll start using it even though I typically don’t mix the two up! Thanks a lot.

Re: Show HN: Figure is a daily logic puzzle game

#107
post #27
post #17

Thanks a ton for making Figure colorblind friendly. Many/most tile matching games are color-based, making them difficult if not impossible to play!

Cheers! Curious to hear if it's friendly enough for you or if it feels like you're maybe having less fun than someone with full color vision.

100% use the shapes rather than the colors, but the colors you've chose work quite well.

Re: Show HN: Figure is a daily logic puzzle game

#110
post #73
post #70

Nicely done! I like these sort of simple UI games. Built one myself using Next.js + Tailwind CSS: https://www.puzzlingtiles.xyz/

fyi, when I try to move a tile in your puzzle, it opens the image in the browser instead. if i click back in the browser, it loads a new puzzle.

oh thats weird - thanks for letting me know.
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