11 moves felt like too many. I made my first moves without thinking ahead, and before I knew it, I’d accidentally solved the puzzle on my first try. I felt that the puzzle lacked that elegant “idea” at its core that makes a good puzzle great. (Just my personal opinion) That said, the visual design is beautiful, and it’s inspiring that somebody was able to create this.
I think the number of moves isn’t the key stat here, just the number of tries to complete in that many moves. I do wonder what the minimum required moves to complete a level is, but it seems it would be at least close to 11. How many moves did it take you?
Show HN: Figure is a daily logic puzzle game
11–20 of 117 posts
Re: Show HN: Figure is a daily logic puzzle game
#12Amazing, but how can I play previous ones ?? I could sit here for an hour playing them but was done in a few minutes.
Re: Show HN: Figure is a daily logic puzzle game
#1311 moves felt like too many. I made my first moves without thinking ahead, and before I knew it, I’d accidentally solved the puzzle on my first try. I felt that the puzzle lacked that elegant “idea” at its core that makes a good puzzle great. (Just my personal opinion) That said, the visual design is beautiful, and it’s inspiring that somebody was able to create this.
I really appreciate the feedback. This is one of the main things I think about, and relates strongly to the part I mentioned about puzzle generation and difficulty variability. I do want this to feel like a consistently great puzzle. For comparison, the median number of tries it took people to solve yesterday's puzzle (10 moves) was 7. Figure #35's median was 19 tries! Today's puzzle is definitely one of the easier o…
Also this breakdown by Game Maker’s Toolkit: https://youtu.be/2zK8ItePe3Y
Re: Show HN: Figure is a daily logic puzzle game
#14Amazing, but how can I play previous ones ?? I could sit here for an hour playing them but was done in a few minutes.
This is partially the point of the recent wave of daily games spurred by wordle. You can only play today’s puzzle, so you’ll have to return to the site every day to try new ones. In fact I don’t think I’ve seen any that allow you to play past day’s puzzles.
Re: Show HN: Figure is a daily logic puzzle game
#15Re: Show HN: Figure is a daily logic puzzle game
#16Re: Show HN: Figure is a daily logic puzzle game
#17Re: Show HN: Figure is a daily logic puzzle game
#18Re: Show HN: Figure is a daily logic puzzle game
#1911 moves felt like too many. I made my first moves without thinking ahead, and before I knew it, I’d accidentally solved the puzzle on my first try. I felt that the puzzle lacked that elegant “idea” at its core that makes a good puzzle great. (Just my personal opinion) That said, the visual design is beautiful, and it’s inspiring that somebody was able to create this.
I really appreciate the feedback. This is one of the main things I think about, and relates strongly to the part I mentioned about puzzle generation and difficulty variability. I do want this to feel like a consistently great puzzle. For comparison, the median number of tries it took people to solve yesterday's puzzle (10 moves) was 7. Figure #35's median was 19 tries! Today's puzzle is definitely one of the easier o…
As for your comment about nontrivial puzzles - absolutely! 100% agree - the joy in a lot of puzzle games like bejewelled is unexpectedly clearing half the board with a clever move!
Re: Show HN: Figure is a daily logic puzzle game
#20I like it but wish the puzzle had gravity at the x,y intersection and not just the x axis. For example if you clear out a row it would shift the other rows over to the left.
I think whether to do that is a design choice, though. The current setup puts a penalty on clearing center columns early, effectively splitting the game in two.