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Show HN: Figure is a daily logic puzzle game

figure.game

11–20 of 117 posts

Re: Show HN: Figure is a daily logic puzzle game

#11
post #7
post #4

11 moves felt like too many. I made my first moves without thinking ahead, and before I knew it, I’d accidentally solved the puzzle on my first try. I felt that the puzzle lacked that elegant “idea” at its core that makes a good puzzle great. (Just my personal opinion) That said, the visual design is beautiful, and it’s inspiring that somebody was able to create this.

I think the number of moves isn’t the key stat here, just the number of tries to complete in that many moves. I do wonder what the minimum required moves to complete a level is, but it seems it would be at least close to 11. How many moves did it take you?

The minimum is 11 today. It varies by puzzle but is always the minimum for that arrangement of tiles. Assuming my solver is any good.

Re: Show HN: Figure is a daily logic puzzle game

#13
post #9
post #4

11 moves felt like too many. I made my first moves without thinking ahead, and before I knew it, I’d accidentally solved the puzzle on my first try. I felt that the puzzle lacked that elegant “idea” at its core that makes a good puzzle great. (Just my personal opinion) That said, the visual design is beautiful, and it’s inspiring that somebody was able to create this.

I really appreciate the feedback. This is one of the main things I think about, and relates strongly to the part I mentioned about puzzle generation and difficulty variability. I do want this to feel like a consistently great puzzle. For comparison, the median number of tries it took people to solve yesterday's puzzle (10 moves) was 7. Figure #35's median was 19 tries! Today's puzzle is definitely one of the easier o…

You might find Jonathan Blow’s talks interesting. This one springs to mind: https://youtu.be/C5FUtrmO7gI

Also this breakdown by Game Maker’s Toolkit: https://youtu.be/2zK8ItePe3Y

Re: Show HN: Figure is a daily logic puzzle game

#14
post #10

Amazing, but how can I play previous ones ?? I could sit here for an hour playing them but was done in a few minutes.

This is partially the point of the recent wave of daily games spurred by wordle. You can only play today’s puzzle, so you’ll have to return to the site every day to try new ones. In fact I don’t think I’ve seen any that allow you to play past day’s puzzles.

I don't see why this is a good feature for the user. I just want to play it.

Re: Show HN: Figure is a daily logic puzzle game

#19
post #9
post #4

11 moves felt like too many. I made my first moves without thinking ahead, and before I knew it, I’d accidentally solved the puzzle on my first try. I felt that the puzzle lacked that elegant “idea” at its core that makes a good puzzle great. (Just my personal opinion) That said, the visual design is beautiful, and it’s inspiring that somebody was able to create this.

I really appreciate the feedback. This is one of the main things I think about, and relates strongly to the part I mentioned about puzzle generation and difficulty variability. I do want this to feel like a consistently great puzzle. For comparison, the median number of tries it took people to solve yesterday's puzzle (10 moves) was 7. Figure #35's median was 19 tries! Today's puzzle is definitely one of the easier o…

The “number of tries” metric might be out if anyone else solved it like I did (ie going back to see if there was some smarter solution).

As for your comment about nontrivial puzzles - absolutely! 100% agree - the joy in a lot of puzzle games like bejewelled is unexpectedly clearing half the board with a clever move!

Re: Show HN: Figure is a daily logic puzzle game

#20

I like it but wish the puzzle had gravity at the x,y intersection and not just the x axis. For example if you clear out a row it would shift the other rows over to the left.

I think you meant column and columns, not row(s) (for those who need mnemonics: Rows Run to the Right, Columns Climb)

I think whether to do that is a design choice, though. The current setup puts a penalty on clearing center columns early, effectively splitting the game in two.

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