Earlier quoted context omitted.
Thanks for letting me know, and sorry if that was frustrating. Your goal is to clear away all the tiles. Tiles that are linked together clear together. Links are made when same-color tiles are contiguously adjacent to each other. Blank spaces are filled in from above. You have a fixed number of moves available to clear them all. Hope that helps!
1. I think giving a proper set of rules in the screen incorrectly titled "how to play" would help a lot. Currently it doesn't tell you how to play, it just says what the win conditions are: "Get rid of all of the tiles before running out of moves." 2. The animation is actually quite misleading, given the absence of rules. When you pick a tile from the bottom row, tiles that will be part of the new bottom row (or touc…
Show HN: Figure is a daily logic puzzle game
91–100 of 117 posts
Re: Show HN: Figure is a daily logic puzzle game
#92I like it but wish the puzzle had gravity at the x,y intersection and not just the x axis. For example if you clear out a row it would shift the other rows over to the left.
I think you meant column and columns , not row(s) (for those who need mnemonics: Rows Run to the Right, Columns Climb) I think whether to do that is a design choice, though. The current setup puts a penalty on clearing center columns early, effectively splitting the game in two.
Re: Show HN: Figure is a daily logic puzzle game
#93apt install swell-foop
Re: Show HN: Figure is a daily logic puzzle game
#94Earlier quoted context omitted.
Your language feels Haskellish, with some Rust-like syntax and mutation thrown in. Were those languages inspiration?
They were :) Before I took the time to write a vim syntax file I just used the Rust one with a couple of tweaks and the syntax was close enough that it sort of worked.
Re: Show HN: Figure is a daily logic puzzle game
#95The only bit of feedback which can potentially give a better first time player is a small tutorial on what/how to click.
Great work, and thanks for sharing :)
Re: Show HN: Figure is a daily logic puzzle game
#96This game was fun enough that I could see there being some real money to be made here if you play it right, good luck! https://www.nytimes.com/2022/01/31/business/media/new-york-t...
Wordle’s growth peaked shortly after it was bought for 1 million by the New York Times at roughly $3 per user. - To see the decline, here are some links: https://trends.google.com/trends/explore?q=wordle - Look at the decline of tweets per day found here: https://mobile.twitter.com/WordleStats
Re: Show HN: Figure is a daily logic puzzle game
#97Earlier quoted context omitted.
https://davidkoloski.me/blog/intelligent-brute-forcing/ might help, if you don't already have some sort of automatic solver to figure out solutions.
This was a great read, thanks for posting. Would like to see similar quality article for solution to similar problems using genetic algorithms.
This kind of problem is known as planning in old AI, and it's languishing. most techniques are just variations of A*, with things like symmetry detection and heuristics tailored to game benchmark problems. It's the kind of thing (IMO) that deep RL fails at, since unlike Chess or Go where your solution-finding simply needs to beat a competitor, here your solution needs to be exactly correct (and ideally minimal.) It's very sparse.
Re: Show HN: Figure is a daily logic puzzle game
#98Earlier quoted context omitted.
I think you meant column and columns , not row(s) (for those who need mnemonics: Rows Run to the Right, Columns Climb) I think whether to do that is a design choice, though. The current setup puts a penalty on clearing center columns early, effectively splitting the game in two.
Easier than a mnemonic is just remembering what real-life rows and columns are. A Roman column [1] pretty obviously has to be vertical or it wouldn't do its job of holding up a ceiling. And you get ducks in a row but they're not often stacked on top of each other. [1] https://en.wikipedia.org/wiki/Column
Re: Show HN: Figure is a daily logic puzzle game
#99Earlier quoted context omitted.
Wordle’s growth peaked shortly after it was bought for 1 million by the New York Times at roughly $3 per user. - To see the decline, here are some links: https://trends.google.com/trends/explore?q=wordle - Look at the decline of tweets per day found here: https://mobile.twitter.com/WordleStats
How tight is the correlation between tweets and users though? Anecdotally I know quite a few people who play every day but only ever share their results in private channels. For those that want to compare their results with the general population there is now also WordleBot which probably eats into the tweetshare.
Honestly indifferent, thought Wordle was doing better, but I do believe in quantifying trends via notable significant sources; again, if you’re able to think of any, for example NYT article covering it’s grow since being acquired, I would be interested.
Re: Show HN: Figure is a daily logic puzzle game
#100Quoted post unavailable.
This post is at odds with the spirit of HN. Please consider another collegial, charitable mindset.
HN isn't like IndieHackers or Twitter. Not all ideas/wordle clones are good and worthwhile. HN allows criticism against crypto projects, twitter, any meta products, etc.. so why not this logic puzzle game? It is not against the rules to say "the idea lack any originality. Thousands of games are like this exist". There's no further critique necessary.