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It costs $110k to fully gear up in Diablo Immortal

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Re: It costs $110k to fully gear up in Diablo Immortal

#741

Earlier quoted context omitted.

Yes, but the combat is the core gameplay loop, and it's fun - unlike in WoW having to suffer through one after another fetch quest and the "real game" only starting after you hit max level...

haha I stopped playing when I hit max level. I'm not a team player when it comes to games and the whole raid thing just didn't work for me as such. I guess I was using it wrong. To me it was just a fancy chatbox with some busywork though I did like some of the druid questlines.

Heh, I couldn't even manage to get past lvl 20 or so...

("It's not because it's called «RPG» that it's similar to Baldur's Gate" learning moment...)

Re: It costs $110k to fully gear up in Diablo Immortal

#742
post #723

Earlier quoted context omitted.

Cash grab will always be superior especially when you factor in the effort making the game. MMOs will be magnitudes harder than making mobile cash grab games. I honestly thought it was inevitable for Blizzard to go down this route the moment I saw the revenue slides post acquisition. In that slide it showed that King’s mobile games made way more than Blizzards games. At that point, all the MBA suits in the board must…

Precisely this, I feel like the only middle-ground here is not to sell your company to corporate overlords, we learned that lesson with many other companies. Stay profitable, stay calm, stay mediocre in size => delight customers. Greed & corporate min/maxing has failed us.

Simon Sinek has a really good point in his book "Start With Why" that basically says selling your company is a complete failure, because you basically lose your autonomy and ability to adapt to unique market conditions that let companies be successful in the first place.

Re: It costs $110k to fully gear up in Diablo Immortal

#743
post #723

Earlier quoted context omitted.

Precisely this, I feel like the only middle-ground here is not to sell your company to corporate overlords, we learned that lesson with many other companies. Stay profitable, stay calm, stay mediocre in size => delight customers. Greed & corporate min/maxing has failed us.

Simon Sinek has a really good point in his book "Start With Why" that basically says selling your company is a complete failure, because you basically lose your autonomy and ability to adapt to unique market conditions that let companies be successful in the first place.

If you sell your company, presumably you don't care about its future success anymore and now you have a bunch of money with which you can do whatever you want.

Re: It costs $110k to fully gear up in Diablo Immortal

#745

Earlier quoted context omitted.

Are you saying that "pay not to grind" games should not get negative attention ?

It should, but the negative attention this game is getting is not proportional to the degree of awfulness of the monetisation. I am just jaded by the misinformation and double standard the Internet have these days, when you see some content creators even proclaiming this game the greediest game ever made! [0] which is objectively not true. Will these creators dare to critize other mobile games like Genshin Impact and…

lol yeah, only 10 hours later :

*Diablo Immortal: Activision Blizzard's Latest Scam The Jimquisition* :

https://www.youtube.com/watch?v=EES5SZ9t1ho

Re: It costs $110k to fully gear up in Diablo Immortal

#746
post #438

Earlier quoted context omitted.

>I think advertising should be illegal but companies like Google will never let that happen. So I use software like uBlock Origin to block ads whenever I can. Honest question (and I am not fan of advertising here and not trying to be an apologist).. What business model replaces it, in your mind? In the world that exists today, how do companies who provide free services online (including the creation of information) p…

The replacement is not another business model

Sure that's a nice thought.. Then reality comes knocking.

Re: It costs $110k to fully gear up in Diablo Immortal

#747
post #663

Earlier quoted context omitted.

Everything I've reads says the opposite. Elden Ring has sold at least 13.4 million units so far[1], which is >$800 million in revenue. The only revenue figure I could find for Diablo Immortal is $800k [2]. They're not even in the same ballpark. [1] https://www.polygon.com/23070948/elden-ring-sales-chart-npd-... [2] https://gameworldobserver.com/2022/06/03/diablo-immortal-gen...

Diablo Immortal earned $800k in its first 24 hours .

That's actually an incredibly weak number.

Re: It costs $110k to fully gear up in Diablo Immortal

#748

Earlier quoted context omitted.

VR is so fun if you want basic graphics and fun gameplay

Do you have some recommendations?

Depends what you are into: Driving: Assetto corsa, iRacing, basically most racing simulators

Flying: VTOL VR, DCS, MS Flight Sim 2020, Ultrawings

Shooting: Onward, Pavlov, Contractors, Hot dogs horseshoes and handgrenades

Social: VRChat, Rec Room

Story/single player games: Half Life Alyx, Boneworks, Skyrim or Fallout 4

Stealth: Budget Cuts

Others: Beat saber is a must

I'd say VR is finally at the point where there are great games in most genres, and we are finally past the point where a stupid, 2 hour "experience" costs $40, in other words, most games being released for it now are not gimmicks. Honestly my recommendations are a little out of date. I've pointed out what I would consider "the classics" at this point

Re: It costs $110k to fully gear up in Diablo Immortal

#749
post #152

Earlier quoted context omitted.

It's hard for a person in the throes of addiction to last as a whale for long. Most long lived whales are likely to be from wealthy families, or the fun side addiction for a very wealthy individual. That doesn't change the fact that there are addicted people who spend a large percentage of their income on a game. Whales are one thing and addicted players are another.

> It's hard for a person in the throes of addiction to last as a whale for long. They don't have to. Repeatedly unearthing cow-clickers whom you can milk for $10'000 before sending them into financial ruin sounds like a much more viable business strategy to me than trying to build a portfolio of people both rich and dumb enough to sustainably cow-click.

> build a portfolio of people both rich and dumb enough to sustainably cow-click

I think you're putting wealthy folks on way too high of a pedestal. The wealthy aren't some hyper-rational, utility-maximizing robots. They're people with likes and dislikes like any other. Being a whale for a very rich person or a very rich family is a drop in the bucket in terms of their net worth. Plenty of people can keep their degeneracy to a budget.

Re: It costs $110k to fully gear up in Diablo Immortal

#750
post #663

Earlier quoted context omitted.

Everything I've reads says the opposite. Elden Ring has sold at least 13.4 million units so far[1], which is >$800 million in revenue. The only revenue figure I could find for Diablo Immortal is $800k [2]. They're not even in the same ballpark. [1] https://www.polygon.com/23070948/elden-ring-sales-chart-npd-... [2] https://gameworldobserver.com/2022/06/03/diablo-immortal-gen...

Diablo Immortal earned $800k in its first 24 hours .

Because Elden Ring took 4 years to develop, 5 years if you include the DLC release time. You would need to amortize its very front-loaded revenue over those 5 years, because a live-service game like Diablo Immortal would be generating somewhat consistent revenue throughout that entire time.

Let's say ER reaches 20M + 8Mx2 for it's two upcoming DLCs @ $40 each. That's $1.8B lifetime. Pretty amazing! DI would need to make $360M per year to be an equivalent business. So 800k in the first 24 hours is not too far off track to being equivalent.

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