Earlier quoted context omitted.
Heroin is fun too, at least at first. The problem with gambling is that it taps into the dopamine system in ways that people are not aware of, even if they know about probabilities. The effect is cumulative, and the more the person gambles, the more they will gamble, take risks, create unbalance and spend money. Now, just like with anything related to dopamine, many people will only have a mild effect. E.G: I've play…
I work on video games (not on the design side but programming) and had to implement some on those systems on several mobile games. I agree with the comment above that it’s hard to draw the line between gambling addiction and à faire amount of random that brings fun to a game. Diablo 2 has already those kinds of random behavior to retain your attention and trigger dopamine rushes but without trying to grab cash from y…
It costs $110k to fully gear up in Diablo Immortal
291–300 of 769 posts
Re: It costs $110k to fully gear up in Diablo Immortal
#292It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…
> There will be no self-regulation. The idea of self-regulation is a lie told by corporations who don’t want regulation. Corporations will do literally anything to maximize their profits.
Re: It costs $110k to fully gear up in Diablo Immortal
#293Game is coded horribly, nearly no server-side checks on gameplay actions. What I found so far.. speedhack, insta-ability spam, immortality(hehe). Looking for force-invite into party and drop exploit. So far nothing. Pouring more hours into this, let's see on twitch ;-)
link?
Re: It costs $110k to fully gear up in Diablo Immortal
#294Earlier quoted context omitted.
> I managed to cure myself of this addiction by... cheating. I reverse engineered the game and wrote a bot for it. All those silly tasks were now getting done automatically, my progression was assured and the game's hold over me was destroyed. This is absolutely fascinating. It's something I kinda missed from Digital Vegan, thinking that extrication would be a matter only of self-mastery and access to good informatio…
It is an alcoholic leaping over the bar to start drinking directly from the tap. It is a violation of the rules and will get you banned, but it will not cure a true addiction. Some gamblers are addicted to the game, but some are actually addicted to the money they want to win from gambling. Gaining access to free ingame stuff by cheating might mitigate some harmful economic effects but it wont necessarily allow an ad…
The free stuff exists to instill an habit in players. People literally force themselves to log into the game and do daily tasks because otherwise they're missing out on daily rewards.
My bot completely nullified their little scheduled rewards design. I was now free to play the game whenever I actually felt like playing. Then I discovered I didn't actually feel like it, I was just going through the motions due to negative reinforcement.
Don't underestimate the power of software. It can literally liberate us.
> It is a violation of the rules and will get you banned
Whatever. No big loss.
Re: It costs $110k to fully gear up in Diablo Immortal
#295Earlier quoted context omitted.
It might not be the greatest evil on earth, but knowingly preying on vulnerable people in society, and causing harm for your own benefit, to me is sickening and evil.
That's the thing though, vulnerable people in society don't have access to $110k.
Easy access to high-interest loans is what makes deliberate addiction mechanics for mass consumption entertainment truly insidious.
Gambling used to be branded as gambling with strict state controls, and you could expect people to recognize it as a morally questionable endeavor in which only consenting adults should dabble. Games that utilize the same psychological switches as gambling and allow microtransactions that link to these psychological switches are similar enough to gambling in my books that they should be treated as such.
Re: It costs $110k to fully gear up in Diablo Immortal
#296Earlier quoted context omitted.
You mean like... all the actual... children who play these games? Should we stop treating those like children too?
Children have parents who know what their children are doing online. In any case, children don’t have access to credit cards or any other means to pay for in-game items.
1 - some children have no parents
2 - we have data to prove that parents don't know what their children do online, and never did. This is a complete fabrication
3 - children do have access to creditcards, both legally from the age of 14 or 16 depending on jurisdiction, and illegally
4 - there are many non-credit-card ways of paying for ingame items, including crypto
Anyway, given your views, I presume you are in favour of legalising cocaine and other drugs? Otherwise this whole line of argument would be hypocritical.
Re: It costs $110k to fully gear up in Diablo Immortal
#297It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…
This is, honestly, why I'm focusing my children on Nintendo products. They do sometimes charge for skins, but by and large they don't succumb to the same "pay me to play" traps as other platforms.
FromSoftware is another bastion of hope. The popularity of Elden Ring is no coincidence.
Re: It costs $110k to fully gear up in Diablo Immortal
#298Earlier quoted context omitted.
I wonder what we could do to legally balance this. Out right banning is bit questionable. But weekly or monthly spending reports? Some total number shown regularly to players?
I think that the option in appstores to completely hide all games with in-app purchases would be enough. Like, if you don't know they exist, you can't get hooked. Probably banning advertising such games anywhere but on the AppStores, too.
Re: It costs $110k to fully gear up in Diablo Immortal
#299It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…
> It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds and thousands of dollars". What makes you say that? I mostly play single-player games where I just buy a game and then play it. There are loads of those out there, with more released every week. Even with my underpowered Linux laptop I have plenty to choose from.
Re: It costs $110k to fully gear up in Diablo Immortal
#300Earlier quoted context omitted.
This is a good question. Golf seems very similar to me. There's the random element. A friend described it as a feeling of continual frustration followed by a high when he hits a good shot. You similarly can buy your way to 'success' with gadgets and training or investing more time. There's the community of similar addicts that gather together and provide a social element and re-inforce each others addiction. People's…
Wait, what's the random element in golf? I play weekly and the only random element I can think of are maybe cars and animals distracting me? Golf is a game of 3D localization and mapping, wind analysis, projectile estimation, and fine-tune physique control... If you are treating those elements as "random" you are missing large aspects of the game.