What I found so far.. speedhack, insta-ability spam, immortality(hehe).
Looking for force-invite into party and drop exploit. So far nothing. Pouring more hours into this, let's see on twitch ;-)
201–210 of 769 posts
What I found so far.. speedhack, insta-ability spam, immortality(hehe).
Looking for force-invite into party and drop exploit. So far nothing. Pouring more hours into this, let's see on twitch ;-)
Earlier quoted context omitted.
It really doesnt. Fans are just upset the Diablo name was stained with this practice. You are looking at this level of spend required for pretty much any mobile gacha game
> As of right now, F2P players cannot earn top-rated Legendary Games, which are only available via some of the game's monetization options, This was true for earlier games that have been burned to the ground at that point. From the arricle: > As of right now, F2P players cannot earn top-rated Legendary Games, which are only available via some of the game's monetization options Which of the current major mobile gacha…
I've watched a lot of discussions about this from twitch streamers and I'm not sure where I stand.. On the one hand I'm amazed at how good this game looks on mobile and if you're just the type to casually play a game not really caring about being the best at it you could have fun playing it for free or for very cheap. On the other hand this game is clearly exploitative and while other games like Hearthstone or Clash…
Look at this guy [0], he is the rank one monk in PvP and PvE and spent 0 dollars. I played a wee bit and it didn't seem that bad. You can pay to upgrade your gear, but that seems entirely pointless in an ARPG. The whole game is a grind to get better gear! Once you actually have perfect gear, why keep playing? My issue with the game is that it lacks depth after having spent far too much time playing Path of Exile. The…
Edit: Or right now since it's early you can out-skill other people while they're figuring it out and soon the people who spend more will have both skill and raw power and will dominate
The worst thing (for me) about this is that whenever I go to the Apple App store I get bombarded will all these "games" that just try to make my life actively worse. I don't understand why they pollute their brand like that.
It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…
But nowaday, you cannot just be profitable. You gotta make your investers very happy.
It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…
"Escape from Tarkov" and "It takes two" are just some of the more noteworthy ones. There's tons more on steam.
It's just the mobile market that's screwed entirely. Which I find odd, because I'm convinced there are opportunities for games that work especially well on small screens with touchscreen (like Nintendo demonstrated half a decade before mainstream smartphones)
Earlier quoted context omitted.
It depends on the timeframe obviously, but $10k is hardly cheap.
it is cheaper than drugs. If you got to be addicted to something, i don't think these mobile games are the worst out there. Of course, the best outcome is not to be addicted.
(I'm also not sure it's actually true, either - would depend on what metric you use)
To quote myself from a previous thread:
"If you could hear the contempt that "some" game devs have for their customers, you might never buy a game ever again. It really is quite shocking...and the contempt exists from top to bottom, its everywhere. That isn't to say there's not a vast number of of honourable people in the industry, not at all. It's only to say that we as a whole are allowing the demons run amok.
I have seen the damage that compulsive behaviour can do to our most vulnerable in society. Lives ruined, homelessness, suicide, familial dissolution, the list goes on. Children, people with mental dysfunctions, suffers of brain injuries, even people with Parkinson's disease (on l-dopa for example)"
The worst thing (for me) about this is that whenever I go to the Apple App store I get bombarded will all these "games" that just try to make my life actively worse. I don't understand why they pollute their brand like that.
I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.