Game company does something shitty > You all still buy it anyway like good little sheep > Repeat...
Source: I had to credit card charge back sim city 5 in 2013 and never dealt with this joke company again.
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Game company does something shitty > You all still buy it anyway like good little sheep > Repeat...
Source: I had to credit card charge back sim city 5 in 2013 and never dealt with this joke company again.
It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…
It does work though. "Escape from Tarkov" and "It takes two" are just some of the more noteworthy ones. There's tons more on steam. It's just the mobile market that's screwed entirely. Which I find odd, because I'm convinced there are opportunities for games that work especially well on small screens with touchscreen (like Nintendo demonstrated half a decade before mainstream smartphones)
It’s just more optimal for Profitability to create addictive garbage like this. Blizzard has chosen to be greedy and predatory rather than trying to create art of entertainment.
I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.
I've seen similar comments by several game devs, but at least some of them said that they make most of their money from the kids of the ultra-wealthy. Think of some oil Sheik's son bored to death at home because it's too hot to go outside. But yeah, the "loot boxes" that are mostly gambling have been banned in many countries because they're targeted at young children.
sorry, but that's just sickening.
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> they're just people with an addiction Yes. These games are straight up designed to be habit forming and should be regarded as equivalent to gambling and addictive drugs. I've been down that rabbit hole myself. Daily tasks and rewards offer positive reinforcement. Timers create a schedule for players, place a cap on their progression and establish negative reinforcement by punishing days of inactivity. Player groups…
> I managed to cure myself of this addiction by... cheating. I reverse engineered the game and wrote a bot for it. All those silly tasks were now getting done automatically, my progression was assured and the game's hold over me was destroyed. This is absolutely fascinating. It's something I kinda missed from Digital Vegan, thinking that extrication would be a matter only of self-mastery and access to good informatio…
There will be, for sure, lives ruined because of this game's predatory practices. It really sickens me. To quote myself from a previous thread: "If you could hear the contempt that "some" game devs have for their customers, you might never buy a game ever again. It really is quite shocking...and the contempt exists from top to bottom, its everywhere. That isn't to say there's not a vast number of of honourable people…
Game is coded horribly, nearly no server-side checks on gameplay actions. What I found so far.. speedhack, insta-ability spam, immortality(hehe). Looking for force-invite into party and drop exploit. So far nothing. Pouring more hours into this, let's see on twitch ;-)
It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…
The idea of self-regulation is a lie told by corporations who don’t want regulation.
Corporations will do literally anything to maximize their profits.
The thing is - is it necessary to have the best gear to enjoy the game? As a different example - I'm sure it would cost tens of thousands of dollars to max out your characters and gear in Genshin Impact, but I've played very enjoyable 100h+ and it's perfectly fine even if you don't have the max ascended characters and gear, I have a feeling those are there basically for the wales to spend money on but aren't necessar…
I gave up on plants versus zombies 2 quickly when it became obvious the game was just prompting me to spend money at every turn. Granted, some people say this was mitigated eventually. I think games where you have an option to pay for dlc at the start screen are fine. It's being constantly pressured that I consider to be a breach of trust.
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Is it really a sickening issue? Like come on. I am not saying this predatory behavior isn't an issue but it is far from sickening in the grand scheme of things.
It might not be the greatest evil on earth, but knowingly preying on vulnerable people in society, and causing harm for your own benefit, to me is sickening and evil.
There will be, for sure, lives ruined because of this game's predatory practices. It really sickens me. To quote myself from a previous thread: "If you could hear the contempt that "some" game devs have for their customers, you might never buy a game ever again. It really is quite shocking...and the contempt exists from top to bottom, its everywhere. That isn't to say there's not a vast number of of honourable people…
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