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It costs $110k to fully gear up in Diablo Immortal

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Re: It costs $110k to fully gear up in Diablo Immortal

#271
Anyone who buys from EA/Blizz at this point should know what to expect and should be punished for their appalling life choices.

Game company does something shitty > You all still buy it anyway like good little sheep > Repeat...

Source: I had to credit card charge back sim city 5 in 2013 and never dealt with this joke company again.

Re: It costs $110k to fully gear up in Diablo Immortal

#272
post #206

It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…

It does work though. "Escape from Tarkov" and "It takes two" are just some of the more noteworthy ones. There's tons more on steam. It's just the mobile market that's screwed entirely. Which I find odd, because I'm convinced there are opportunities for games that work especially well on small screens with touchscreen (like Nintendo demonstrated half a decade before mainstream smartphones)

Yes it does work. Elden Ring is another example of a hugely successful product which is solely focused on being an excellent piece of entertainment.

It’s just more optimal for Profitability to create addictive garbage like this. Blizzard has chosen to be greedy and predatory rather than trying to create art of entertainment.

Re: It costs $110k to fully gear up in Diablo Immortal

#273

I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.

I've seen similar comments by several game devs, but at least some of them said that they make most of their money from the kids of the ultra-wealthy. Think of some oil Sheik's son bored to death at home because it's too hot to go outside. But yeah, the "loot boxes" that are mostly gambling have been banned in many countries because they're targeted at young children.

> but at least some of them said that they make most of their money from the kids of the ultra-wealthy.

sorry, but that's just sickening.

Re: It costs $110k to fully gear up in Diablo Immortal

#274

Earlier quoted context omitted.

> they're just people with an addiction Yes. These games are straight up designed to be habit forming and should be regarded as equivalent to gambling and addictive drugs. I've been down that rabbit hole myself. Daily tasks and rewards offer positive reinforcement. Timers create a schedule for players, place a cap on their progression and establish negative reinforcement by punishing days of inactivity. Player groups…

> I managed to cure myself of this addiction by... cheating. I reverse engineered the game and wrote a bot for it. All those silly tasks were now getting done automatically, my progression was assured and the game's hold over me was destroyed. This is absolutely fascinating. It's something I kinda missed from Digital Vegan, thinking that extrication would be a matter only of self-mastery and access to good informatio…

It is an alcoholic leaping over the bar to start drinking directly from the tap. It is a violation of the rules and will get you banned, but it will not cure a true addiction. Some gamblers are addicted to the game, but some are actually addicted to the money they want to win from gambling. Gaining access to free ingame stuff by cheating might mitigate some harmful economic effects but it wont necessarily allow an addict to stop. Making the beer free might stop kids from thinking it cool. It wont stop someone actually addicted to beer.

Re: It costs $110k to fully gear up in Diablo Immortal

#275

There will be, for sure, lives ruined because of this game's predatory practices. It really sickens me. To quote myself from a previous thread: "If you could hear the contempt that "some" game devs have for their customers, you might never buy a game ever again. It really is quite shocking...and the contempt exists from top to bottom, its everywhere. That isn't to say there's not a vast number of of honourable people…

Are "game devs" any different to any other category of product developers? You can say the same about tech, design, fashion, really any industry. There's assholes in every industry, you don't tar an entire industry by its worst offenders.

Re: It costs $110k to fully gear up in Diablo Immortal

#276

Game is coded horribly, nearly no server-side checks on gameplay actions. What I found so far.. speedhack, insta-ability spam, immortality(hehe). Looking for force-invite into party and drop exploit. So far nothing. Pouring more hours into this, let's see on twitch ;-)

link?

Re: It costs $110k to fully gear up in Diablo Immortal

#277
post #212

It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…

> There will be no self-regulation.

The idea of self-regulation is a lie told by corporations who don’t want regulation.

Corporations will do literally anything to maximize their profits.

Re: It costs $110k to fully gear up in Diablo Immortal

#278

The thing is - is it necessary to have the best gear to enjoy the game? As a different example - I'm sure it would cost tens of thousands of dollars to max out your characters and gear in Genshin Impact, but I've played very enjoyable 100h+ and it's perfectly fine even if you don't have the max ascended characters and gear, I have a feeling those are there basically for the wales to spend money on but aren't necessar…

I gave up on plants versus zombies 2 quickly when it became obvious the game was just prompting me to spend money at every turn. Granted, some people say this was mitigated eventually. I think games where you have an option to pay for dlc at the start screen are fine. It's being constantly pressured that I consider to be a breach of trust.

Every game menu feels like a casino now. Even the ones with no microtransactions put the trapping of P2W in. Cluttered flashy menus. When you get a drop instead of just giving you the item, they give you a chest with an unskippable flashy animation when you open it. P2W Casino is a horrible art-style, I don't know why conventional games are copying it. I've refunded games on steam after just seeing the menu.

Re: It costs $110k to fully gear up in Diablo Immortal

#279
post #266

Earlier quoted context omitted.

Is it really a sickening issue? Like come on. I am not saying this predatory behavior isn't an issue but it is far from sickening in the grand scheme of things.

It might not be the greatest evil on earth, but knowingly preying on vulnerable people in society, and causing harm for your own benefit, to me is sickening and evil.

That's the thing though, vulnerable people in society don't have access to $110k.

Re: It costs $110k to fully gear up in Diablo Immortal

#280

There will be, for sure, lives ruined because of this game's predatory practices. It really sickens me. To quote myself from a previous thread: "If you could hear the contempt that "some" game devs have for their customers, you might never buy a game ever again. It really is quite shocking...and the contempt exists from top to bottom, its everywhere. That isn't to say there's not a vast number of of honourable people…

Quoted post unavailable.

People in the third world are hardly immune to compulsive behaviour and the associated risks.
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