Live data from Hacker News

Lights

lights.elliegoulding.com

71–80 of 97 posts

Re: Lights

#72
post #48

WebGL is going to be huge very soon. Developers that are fluent with the technology are going to be in high demand once more people know what you can do & stuff like this is what everyone wants. Time to get reading!

Honestly, why would they be in more demand than Flash developers?

Re: Lights

#73
post #68

Earlier quoted context omitted.

It's amazing. Great build. For the lazy: http://www.youtube.com/watch?v=Imixg3jrJS8

Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights. Sorry about that. God damnit.

Curses!

Try these I suppose:

http://www.youtube.com/results?search_query=lights+bassnecta...

Re: Lights

#76
post #72
post #48

WebGL is going to be huge very soon. Developers that are fluent with the technology are going to be in high demand once more people know what you can do & stuff like this is what everyone wants. Time to get reading!

Honestly, why would they be in more demand than Flash developers?

He didn't say they would be.

But to answer your question: mobile devices that don't support Flash.

Re: Lights

#78
post #76
post #72

Earlier quoted context omitted.

Honestly, why would they be in more demand than Flash developers?

He didn't say they would be. But to answer your question: mobile devices that don't support Flash.

Mobile devices don't yet support WebGL either. If you want to do 3D on mobile you have to use CSS 3D Transforms (not supported on some platforms) or Canvas Context2D with a "software" renderer (slow).

Re: Lights

#80
post #70

Earlier quoted context omitted.

There were also concerns about running arbitrary shader code on the GPU, which has DMA access (Yes, Direct Memory Access access is a bit redundant...) to system memory, as well as the framebuffer which is in GPU memory.

only a problem if there's a bug in the drivers. if you can find such a bug, please let me know.

The issue is that if there does happen to be some type of bug which allows an exploit, simply pointing your webgl-enabled web browser at some page would let an attacker compromise your system. This wasn't really a problem before webgl, since to get 3d graphics running at all, an attacker would have had to have code execution privileges on a victim's computer (by which time it's already too late).
Post reply on HN