Lights
71–80 of 97 posts
Re: Lights
#72WebGL is going to be huge very soon. Developers that are fluent with the technology are going to be in high demand once more people know what you can do & stuff like this is what everyone wants. Time to get reading!
Re: Lights
#73Earlier quoted context omitted.
It's amazing. Great build. For the lazy: http://www.youtube.com/watch?v=Imixg3jrJS8
Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights. Sorry about that. God damnit.
Try these I suppose:
http://www.youtube.com/results?search_query=lights+bassnecta...
Re: Lights
#74Re: Lights
#75Re: Lights
#76WebGL is going to be huge very soon. Developers that are fluent with the technology are going to be in high demand once more people know what you can do & stuff like this is what everyone wants. Time to get reading!
Honestly, why would they be in more demand than Flash developers?
But to answer your question: mobile devices that don't support Flash.
Re: Lights
#77Crashed my browser, Linux Firefox 7.0.1...
Re: Lights
#78Earlier quoted context omitted.
Honestly, why would they be in more demand than Flash developers?
He didn't say they would be. But to answer your question: mobile devices that don't support Flash.
Re: Lights
#79FYI, the Bassnectar remix of this song is very good.
Re: Lights
#80Earlier quoted context omitted.
There were also concerns about running arbitrary shader code on the GPU, which has DMA access (Yes, Direct Memory Access access is a bit redundant...) to system memory, as well as the framebuffer which is in GPU memory.
only a problem if there's a bug in the drivers. if you can find such a bug, please let me know.