[1]: Source – http://caniuse.com/#feat=webgl
[2]: Screenshot – http://cl.ly/0b3W0p251C0A2t2X2934
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[1]: Source – http://caniuse.com/#feat=webgl
[2]: Screenshot – http://cl.ly/0b3W0p251C0A2t2X2934
FYI, the Bassnectar remix of this song is very good.
Earlier quoted context omitted.
Seriously? You control the scene. The music is the ambiance that gives the scene life. Unless you can build something better, I'd say be impressed.
Again, I think I must be missing something. If you hit Play and don't touch the mouse you see the same exact animations as if you flew in a big arc at full speed. You control nothing more than a camera angle with a glowing avatar.
Earlier quoted context omitted.
Again, I think I must be missing something. If you hit Play and don't touch the mouse you see the same exact animations as if you flew in a big arc at full speed. You control nothing more than a camera angle with a glowing avatar.
In most artist websites you control the play/pause button. I'm in the impressed camp.
FYI, the Bassnectar remix of this song is very good.
So uh, not to cause a fuss but why was the title edited? I can understand removing the word "impressive" as that is an opinion, but removing the explanation (interactive html5 / webgl presentation built with threejs) seems silly? How are users who casually browse news.yc supposed to look at this and have any clue what they're clicking? Titles that are descriptive should be more important than... well I can't think wh…
I agree - the only impressive thing about this is the technology.
But hey, kids these days.
FYI, the Bassnectar remix of this song is very good.
It's amazing. Great build. For the lazy: http://www.youtube.com/watch?v=Imixg3jrJS8
Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights.
Sorry about that.
God damnit.Earlier quoted context omitted.
yes: http://hacks.mozilla.org/2011/06/cross-domain-webgl-textures... unless you mean something else...
There were also concerns about running arbitrary shader code on the GPU, which has DMA access (Yes, Direct Memory Access access is a bit redundant...) to system memory, as well as the framebuffer which is in GPU memory.