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Lights

lights.elliegoulding.com

51–60 of 97 posts

Re: Lights

#51
This is SURPRISINGLY mesmerizing. Something about the music and the animation and interaction just hooked me.

Plus the fact that it wasn't in Flash was a major plus. But not sure what it was...but had me going for a while.

Re: Lights

#52
post #20

I think I miss the point. Do I control anything happening with the music or in the scene? This link reminds me of a Winamp visualization from 10 years ago, but now I can fly through it, in a web browser.

Seriously? You control the scene. The music is the ambiance that gives the scene life. Unless you can build something better, I'd say be impressed.

Re: Lights

#53
post #20

I think I miss the point. Do I control anything happening with the music or in the scene? This link reminds me of a Winamp visualization from 10 years ago, but now I can fly through it, in a web browser.

Seriously? You control the scene. The music is the ambiance that gives the scene life. Unless you can build something better, I'd say be impressed.

Again, I think I must be missing something. If you hit Play and don't touch the mouse you see the same exact animations as if you flew in a big arc at full speed.

You control nothing more than a camera angle with a glowing avatar.

Re: Lights

#54
post #22

WebGL is a helluva drug. Have they solved or answered the security considerations from letting a website issue graphics commands?

yes: http://hacks.mozilla.org/2011/06/cross-domain-webgl-textures... unless you mean something else...

There were also concerns about running arbitrary shader code on the GPU, which has DMA access (Yes, Direct Memory Access access is a bit redundant...) to system memory, as well as the framebuffer which is in GPU memory.

Re: Lights

#55

This is SURPRISINGLY mesmerizing. Something about the music and the animation and interaction just hooked me. Plus the fact that it wasn't in Flash was a major plus. But not sure what it was...but had me going for a while.

Plus the fact that it wasn't in Flash was a major plus.

On a lame Mac Mini, I noticed my CPU was only at ~20%. No jitters detected. Very cool.

Laptop users should enjoy the lack of a noisy fan kicking in 30 seconds into it!

Re: Lights

#56
post #41

Try changing LIGHTS.releaseBuild = true to false. Interesting debug data. This must have been a beast to build, sync and debug. I'd like to see the author post a "making of" entry.

I didn't get a lot of debug data (only Camera position written to console) but I did get a `Uncaught TypeError: Cannot call method 'update' of undefined` every frame. Can I ask what I was meant to see?

Re: Lights

#58
post #25

Guess it did not get enough traction yesterday: http://news.ycombinator.com/item?id=3102979

It's always interesting to me what makes it up and what never catches on. Apparently more HN people are intrigued by the mere title "lights" than a title with more explanation.

I'm sure timing counts as well. Lunch breaks and all.

Re: Lights

#59

anyone know the developer(s) behind this?

and to answer my own question: http://helloenjoy.com/ looks like dev team behind it. Do some other cool work in webgl: http://helloracer.com/webgl/ http://helloenjoy.com/helloflower/

Yup, the main guy behind it is Carlos Alloa. He was also the guy behind Papervision, which did 3D in Flash years ago. And is also just a lovely guy.

Re: Lights

#60
post #49

I love that none of the js code is minimized! Great use of Mr. Doob's Three.js library For reference: http://lights.elliegoulding.com/js/Config.js http://lights.elliegoulding.com/js/Lights.js

Thanks for linking to them. They make for a great code reference. Makes me wish I was more motivated about learning Processing.
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