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Lights

lights.elliegoulding.com

11–20 of 97 posts

Re: Lights

#12
Beautiful, but "interactive" seems a bit of an overstatement here. Unless I missed some interactivity other than popping those bubbles and steering.

Re: Lights

#14
WebGL is a helluva drug.

Have they solved or answered the security considerations from letting a website issue graphics commands?

Re: Lights

#15
post #6

Says it doesn't support my browser :S Got a new iMac with OSX Lion and tried with with both Chrome (15 beta) and Safari.

Chrome 16.0.904.0 dev is what I'm running on my MacBook, and it works fine there. It wasn't working for me with Safari either until I saw the tip in SnowLprd's comment about enabling WebGL.

Re: Lights

#16
post #6

Says it doesn't support my browser :S Got a new iMac with OSX Lion and tried with with both Chrome (15 beta) and Safari.

[deleted]

Re: Lights

#17
Really cool. I get that the Twitter usernames come in with the lyric "they're calling me" but it might be more sticky if the usernames show up sooner. Not sure everyone would want to keep flying around for so long.

Re: Lights

#18
Really nice. But whenever I see stuff like this I always wonder if it fits into less than 4k; some of that demo-scene stuff is amazing.

Re: Lights

#19
post #7

It's amazing. At first I was like - oh shoot, how did they license the music but then I was "oh". Try banking hard right (or left) and then when the sky starts to go technocolor pull up hard. Wow. Works great in Firefox 7, unless I go full width (2048x1152). Chrome seems to spaz out if I try to change the window size. Opera fans with full OpenGL drivers can now use WebGL too http://my.opera.com/desktopteam/blog/2011/…

> At first I was like - oh shoot, how did they license the music but then I was "oh".

What does this mean?

Re: Lights

#20
I think I miss the point. Do I control anything happening with the music or in the scene? This link reminds me of a Winamp visualization from 10 years ago, but now I can fly through it, in a web browser.
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