Earlier quoted context omitted.
Website is designed for desktop with pretty good UX tbh even if it looks like breaking common patterns. It’s a very small learning curve considering it achieves the immersion it intends to.
I don't know how spinning the scroll wheel until my finger hurts is "immersive", but ok
Persepolis of ancient Persia rendered in WebGL
141–150 of 215 posts
Re: Persepolis of ancient Persia rendered in WebGL
#142Earlier quoted context omitted.
No, it's not. Classic example of imperialistic people... Leave them there, take care of them there. Stop thinking everything from poor nations is up for grabs.
> take care of them there Which clearly isn’t happening, so IMO it makes sense to store them in a stable society with enforced property rights. Doesn’t have to be UK or France.
Re: Persepolis of ancient Persia rendered in WebGL
#143Re: Persepolis of ancient Persia rendered in WebGL
#144The scrollwheel trend needs to go away. It isn't smooth at all with a wheel on desktop.
Re: Persepolis of ancient Persia rendered in WebGL
#145Earlier quoted context omitted.
Well isn’t it better to safeguard things in the British Museum than let them get lost forever?
Yep. Better stolen than destroyed if you ask me. https://en.wikipedia.org/wiki/Buddhas_of_Bamiyan
Re: Persepolis of ancient Persia rendered in WebGL
#146This reminds me of Encarta. Encyclopedia on a cd-rom, with audio, video and images on many subjects, all clickable.
Encarta was awesome. It felt like it had a wealth of information on a cd-rom. It was quite magical in the early 90s. I miss those days. All of it.
Re: Persepolis of ancient Persia rendered in WebGL
#147This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…
Re: Persepolis of ancient Persia rendered in WebGL
#148A conventional video would mean loosing the ability to drag to look around, but I'm not convinced that this was a significant part of the experience—IIRC, they don't even tell you that it's possible. Alternately, Getty could have sent a 360° video, at the cost of even more bandwidth.
Re: Persepolis of ancient Persia rendered in WebGL
#149Re: Persepolis of ancient Persia rendered in WebGL
#150The scrollwheel trend needs to go away. It isn't smooth at all with a wheel on desktop.
IMO, in highly experiential websites like this, there's something very tactile about scrolling to move.