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Show HN: I made a puzzle game in HTML5

eightcolors.net

31–40 of 130 posts

Re: Show HN: I made a puzzle game in HTML5

#31
This is very fun. I get tripped up where my "control" line is and often make mistakes because the "control" line is not moving with the direction. For example, a shift to the left leaves my mind assuming the y-control line would move left as well so I could make a subsequent down shift on that column.

Re: Show HN: I made a puzzle game in HTML5

#32
Nice game! I'm not on mobile so I don't know how swipe actions work. Looks to me like it would be easy to program selecting the axis you want moved by selecting a piece in the same row/column and then swiping the direction you want it to go in.

Re: Show HN: I made a puzzle game in HTML5

#36

When I was a kid, I loved a game called [James Bond Jr.]( https://www.mobygames.com/game/nes/james-bond-jr/screenshots... ) that had these little puzzles that were super fun to do. Some of them were hair-pulling difficult, too. I never saw a modern rendition of those puzzles, so I thought to create one. Eight Colors is the result. The rules are simply, but puzzles do get challenging after few levels. Hope HN likes it…

Now that's an unexpected memory! Do you remember watching a TV cartoon by the same name?

Re: Show HN: I made a puzzle game in HTML5

#37
post #22

Earlier quoted context omitted.

This is called hijacking the back button and it's an extremely irritating practice.

Or they've made an SPA and are trying to make use of the history API and just have a bug. Don't assume bad intentions.

That's literally what that means. Most of the time it isn't intentional though, at least in the sense of preventing the user from leaving.

Re: Show HN: I made a puzzle game in HTML5

#38
post #6

Are you doing anything with the back button behavior I’m not able to return to the previous site on mobile safari. It’s quite frustrating. Other than that it seems nice and responsive. The popups for level complete are immersion breaking, perhaps a little more subtlety there.

I like it. I do not like the back button behavior though. I might see if you can fix that at some point in the future. You probably have other things to fix first. Great idea though.

After reading the comments, I thought back would be undo, but it doesn't seem to do that. It just triggers the game to "reload" to the exact same positions?
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