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Show HN: I made a puzzle game in HTML5

eightcolors.net

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Re: Show HN: I made a puzzle game in HTML5

#11
post #6

Are you doing anything with the back button behavior I’m not able to return to the previous site on mobile safari. It’s quite frustrating. Other than that it seems nice and responsive. The popups for level complete are immersion breaking, perhaps a little more subtlety there.

This is called hijacking the back button and it's an extremely irritating practice.

Re: Show HN: I made a puzzle game in HTML5

#12
post #7

Super fun! I love it. Just the right kind of clever. 1. How do you move the shaded lines without clicking? 2. I had to figure out the arrow keys myself. A tooltip would be helpful 3. Your solve time accumulates after retries

2. Shift + arrow keys

I kinda wish the arrow keys defaulted to moving the highlighted portion and you had to hold shift to move them.

Re: Show HN: I made a puzzle game in HTML5

#13
Lovely game!

I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

Re: Show HN: I made a puzzle game in HTML5

#14
post #13

Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

I agree to this.

Re: Show HN: I made a puzzle game in HTML5

#16
post #13

Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

The most convenient way to play seems to be to use mouse for selection, keyboard for sliding. That would become pretty inconvenient if sliding required use of the shift key too.
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