Are you doing anything with the back button behavior I’m not able to return to the previous site on mobile safari. It’s quite frustrating. Other than that it seems nice and responsive. The popups for level complete are immersion breaking, perhaps a little more subtlety there.
Show HN: I made a puzzle game in HTML5
11–20 of 130 posts
Re: Show HN: I made a puzzle game in HTML5
#12Super fun! I love it. Just the right kind of clever. 1. How do you move the shaded lines without clicking? 2. I had to figure out the arrow keys myself. A tooltip would be helpful 3. Your solve time accumulates after retries
2. Shift + arrow keys
Re: Show HN: I made a puzzle game in HTML5
#13I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.
Re: Show HN: I made a puzzle game in HTML5
#14Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.
Re: Show HN: I made a puzzle game in HTML5
#15Re: Show HN: I made a puzzle game in HTML5
#16Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.
Re: Show HN: I made a puzzle game in HTML5
#17Re: Show HN: I made a puzzle game in HTML5
#18Re: Show HN: I made a puzzle game in HTML5
#19Re: Show HN: I made a puzzle game in HTML5
#20Sometimes two circles get stacked on top of each other and there's a blank space where one used to be. Is that a bug or part of the unwritten rules?