Fyi, on mobile Firefox/ Android, the address bar obscures part of the legend.
Show HN: I made a puzzle game in HTML5
21–30 of 130 posts
Re: Show HN: I made a puzzle game in HTML5
#22Are you doing anything with the back button behavior I’m not able to return to the previous site on mobile safari. It’s quite frustrating. Other than that it seems nice and responsive. The popups for level complete are immersion breaking, perhaps a little more subtlety there.
This is called hijacking the back button and it's an extremely irritating practice.
Re: Show HN: I made a puzzle game in HTML5
#23Re: Show HN: I made a puzzle game in HTML5
#24Are you doing anything with the back button behavior I’m not able to return to the previous site on mobile safari. It’s quite frustrating. Other than that it seems nice and responsive. The popups for level complete are immersion breaking, perhaps a little more subtlety there.
I might see if you can fix that at some point in the future. You probably have other things to fix first. Great idea though.
Re: Show HN: I made a puzzle game in HTML5
#25Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.
The most convenient way to play seems to be to use mouse for selection, keyboard for sliding. That would become pretty inconvenient if sliding required use of the shift key too.
Re: Show HN: I made a puzzle game in HTML5
#26Re: Show HN: I made a puzzle game in HTML5
#27Re: Show HN: I made a puzzle game in HTML5
#28Re: Show HN: I made a puzzle game in HTML5
#29Re: Show HN: I made a puzzle game in HTML5
#30Nice! Btw, this works in Replay, in case you want to debug it sometime: https://app.replay.io/recording/eight-colors--a98e8ee6-8e35-...