Example video: https://www.youtube.com/watch?v=QChWIFi8fOY
But there are lots of vids that show the use of CGI in his movies.
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Example video: https://www.youtube.com/watch?v=QChWIFi8fOY
But there are lots of vids that show the use of CGI in his movies.
An example in movies would be the video the Corridor guys did on the Terminator 2 shot where the T-1000 phases through the prison bars - the VFX team on the movie essentially built a fluid simulation engine to get it right. The fact that they were able to recreate the effect on a shoestring budget speaks volumes of their talent and the evolution of tooling, but it doesn't look nearly as good:
https://www.youtube.com/watch?v=YXehBx0Yc_w
Another example from the field of video games would be Back 4 Blood vs Left 4 dead - the insane amount of care and effort Valve put into minute details cannot be replicated by faster tools and more computing power:
It’s not the technology. It’s lack of vision, talent and passion combined with executive meddling. Most directors hired consistently these days are low talent “yes people” who won’t rattle cages and will do what the execs want, produce milquetoast inoffensive movies that can be successfully marketed to China.
Execs probably feel CGI crews are 'easier' to manage too, given the unionisation of a lot of traditional film set crews.
This is why the tone in some of them is so weird and everything feels weightless and without consequence.
Earlier quoted context omitted.
> Dune Worth checking out interviews with the (now Oscar® winning) cinematographer Greig Fraser. The scene with the Sardaukar floating down into the abandoned science station was supposedly one of the more challenging shots: * https://www.youtube.com/watch?v=S8228w-XzV4 They could only shoot the scene between 10:31 and 10:53 so that the shadow is in the exact place that they wanted it. It was all natural lighting (th…
Timestamp?
Nowadays technology is available almost for everyone. But that doesn't mean that quality increases. To be really good in some craft you need to invest a lot of time. Be specialized in any art department means that you have to work for company. But I can say from my experience, that really talented people don't want to work for companies that create commercial products like entertainment films. But if you want to be independent (freelancer), you need more skills to know and therefore be less specialized. It is a vicious circle.
Also, no amount of render muscle will ever compensate for the idiot writer or director who wants superman to yank a helicopter out of the sky without holding on to the ground. That shot will look fake no matter how photoreal you make it.