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“I believe CGI is getting worse even as the tech advances.”

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Re: “I believe CGI is getting worse even as the tech advances.”

#2
Software development advances have enabled worse and smaller teams of artists to produce sorta publisher-wise good-enough CGI, in greater volumes than ever before.

It's essentially the same thing we're seeing in e.g. web/service/app development: An explosion in the number of people working in the field along with an explosion in the tool space "advancements".

I find it all kind of depressing.

Re: “I believe CGI is getting worse even as the tech advances.”

#4
When characters really stand out from the background, isn’t that more an issue of the lighting in the scene than the CGI?

I mean this isn’t really “CGI“, is it? I guess maybe the backgrounds are computer generated. But it just seems like unsuccessful compositing.

Re: “I believe CGI is getting worse even as the tech advances.”

#6
post #4

When characters really stand out from the background, isn’t that more an issue of the lighting in the scene than the CGI? I mean this isn’t really “CGI“, is it? I guess maybe the backgrounds are computer generated. But it just seems like unsuccessful compositing.

This is the thing, if they screw it up on set with the lighting, its the 'CGI' peoples fault that it looks bad.

Going on from this, I am sure for every shot that looks 'CG', that there are atleast 100 amazing VFX shots, which are seamless and hidden from people. But these are never picked up or discussed, because people dont realise they are CG.

Re: “I believe CGI is getting worse even as the tech advances.”

#7
It’s not the technology. It’s lack of vision, talent and passion combined with executive meddling.

Most directors hired consistently these days are low talent “yes people” who won’t rattle cages and will do what the execs want, produce milquetoast inoffensive movies that can be successfully marketed to China.

Re: “I believe CGI is getting worse even as the tech advances.”

#9
One of the major contributors to this is the increasing number of VFX studios and artists that have never done physical effects or camera work on set. Early CGI was made, or at least supervised by crews with extensive experience on real props and costumes. Theres a lot more than detailed textures and "physically based rendering" that go into making an effect look real, such as framing the effects shot with recongnizable features for scale and "presence". A poor quality 3d model with bad textures can feel convincing if the director and VFX artists coordinate to fully integrate the effects. Likewise a super detailed and well animated CG character can be ruined by poor shot placement and floaty camera movement. Honestly, so many otherwise fantastically rendered CGI scenes have been destroyed by virtual cameras that accelerate and fly with zero regard for physics. Cutting edge hair physics and multimillion polygon models still need the cinema basics of good camerawork, blocking, and editing.
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