I hate what video games have become
611–620 of 690 posts
Re: I hate what video games have become
#612This seems like a good time to mention this site DarkPattern.games[0] which lists mobile games that utilize such things as loot boxes, etc. and actually has quite some granularity over the different types of mechanics and how that game rates for those. For example, games which force you to wait some duration of time before being able to proceed, or force you to watch an ad, or other things like that. "A gaming dark p…
Re: I hate what video games have become
#613Earlier quoted context omitted.
Fortnite's a good example about how your two rules aren't enough, actually. Because of the way the game's designed, it pressures its audience (of primarily children) into purchasing microtransactions, to the point where there's been widespread bulling of kids who don't pay for premium Fortnite skins [1]. For a more detailed exploration of the dark side of Fortnite's monetization model, check out "Manufactured Discont…
Children are going through the entire evolution of a society in the course of a few short years, when they're young and don't have a lot of perspective yet. They've always been jerks to each other. Fortnite didn't start that, and it's extremely unlikely that it has had any effect on it at all. If not that, they'd bully each other about something else. When I was growing up, us kids who played Battletech and had a Nin…
Also, "children will bully each other no matter what" is not a rational response to something which exacerbates bullying. That's like saying "accidents happen no matter what, this is no worse than normal" with respect to a defective car with broken airbags.
Re: I hate what video games have become
#614This is just a self-inflicted bubble problem. There are now so many interesting games without any dark patterns on Steam alone that one can spend an entire lifetime playing awesome games without ever encountering a single loot box, just step a bit outside the AAA and mobile bubbles.
Re: I hate what video games have become
#615Re: I hate what video games have become
#616I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…
This arguments premise is flawed. Cosmetics are not nearly that resource intensive to produce, so its not about 'wearing nice clothes' a-la real life, where good materials are more expensive to produce. Attaching a price tag is PURELY for the benefit of the publisher. Attaching real world costs to purchases in games also disproportionately targets neurodivergent and fiscally uneducated people. That seems like a fairl…
Why does attaching real world costs to purchases in-game strike you as “malicious” but not the real world cost of buying the game?
Re: I hate what video games have become
#617I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…
> Are you surprised when you can’t resell a shirt you wore for a year at the same price as when you bought it? The complaint isn't about depreciation but rather the inability sell the items at all.
Re: I hate what video games have become
#618I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…
Yeah, cosmetic items are the least bad solution to this problem since they provide zero advantage to players. They're there for people who want to look cool online which is fine. Paying for items that impact the game balance turns them into spending competitions: whoever pays the company the most money wins. Games designed like this are not even worth playing. I fell for one of these money sinks once, never again.
Re: I hate what video games have become
#619As a (non game) developer, I can say, thay free to play is instantly dead on arrival for me. The moment something is known to become or becomes free to play is the moment I lose all interest. The dishonesty in the system itself is what makes this unbearable for me. Developers need to eat, Managers need to eat, Marketeers need to eat... And sometimes psychologists doing evil mindtricks and supporting gambling addictio…
Re: I hate what video games have become
#620Earlier quoted context omitted.
Fair enough, it's not a great comment. I don't really know how society should be run, and I shouldn't have offhandedly emphasized a couple things that I think might lead us to a solution. That being said I'll stand by artificial scarcity being bad thing and clarify that while I don't have some master plan on how to create a functioning society where we don't have to impose artificial scarcity on the digital world; I…
> That being said I'll stand by artificial scarcity being bad thing and clarify that while I don't have some master plan on how to create a functioning society where we don't have to impose artificial scarcity on the digital world; I absolutely think that is something we should be dedicating a lot of effort to. I reject the premise that we need to deny some people things that can be copied essentially for free. Again…
Ahahaha, to be quite honest I don't find that argument compelling at all. Profit motives seem to be making software much much worse, not better, compared to what I know is possible. I'm often finding myself reverse engineering/hacking things just to make them usable. From where I'm standing the current system is not doing a very good job. I can often make notable usability improvements in the systems I interact with and IP laws, the main driver of digital artificial scarcity generally prevent me from sharing them. I feel like I'm constantly fighting hostile software that's just trying to extract value from me in some way rather than actually solving my problems.