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I hate what video games have become

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Re: I hate what video games have become

#181
post #158

Earlier quoted context omitted.

I'm a whale and I don't feel exploited. I don't like gambling but I like buying chests. People spending money on trips or cars, things I have no interest in, are also exploited in that case.

But you do like gambling! Buying chests is exactly that! Just like a casino gambler might prefer blackjack over roulette!

So what's the problem? Everybody is getting what they want.

Re: I hate what video games have become

#182
I'm not sure the author is aware that a paragraph can in fact contain _more_ than one sentence.

First paragraph is a 135 word sentence. Two of the other paragraphs are a single meandering sentence. Questions are the only break in the exception.

Come on.

Re: I hate what video games have become

#183
This economic model for games is kind of required at this point, but the author is hitting on something true about the industry: it's not as good as it used to be.

The golden age of gaming ended somewhere in 2005-ish, and now the vast majority of games are derivative and often worse than the originals in terms of gameplay. They sell because people like new content. They are also less about the art, and more about the money. That may have always been the case in some sense, but I know that studios used to be very proud of their achievements and had ambitious visions for their IP.

As far as I'm concerned, the gaming "industry" is basically dead. The few exceptions are games like Dank Souls and Path of Exile, which bring something new to their respective genres. I know Dark Souls is technically a sequel, but that's the version of the game that first went mainstream, and is considered the corner-stone of the franchise. The point is, those are the kinds of games that actually matter to me, everything else is content.

Rocket League is one of the "real" games, and yeah the micro-transactions are annoying but it works well for that specific game. I'm not sure how to improve the monetization to make it feel more fair to consumers, and the developers need money, so what's the alternative? Keep cranking out crappy sequels?

Re: I hate what video games have become

#184

As a (non game) developer, I can say, thay free to play is instantly dead on arrival for me. The moment something is known to become or becomes free to play is the moment I lose all interest. The dishonesty in the system itself is what makes this unbearable for me. Developers need to eat, Managers need to eat, Marketeers need to eat... And sometimes psychologists doing evil mindtricks and supporting gambling addictio…

This is absurd. So you also don't use any software products which are a) free to use or b) habe a free tier?

Re: I hate what video games have become

#185
> Can you imagine if other art mediums where this ridiculous? Like you are watching Avengers End game in Netflix and they ask you if you wanna pay 5 dollars more to watch Captain America use his well known outfit instead of regular clothes? Or you are reading a cooking e-book that asks you for one dollar for each desert decoration recipe you want to unlock?

Don't give managers bad ideas.

Re: I hate what video games have become

#186
This is just a self-inflicted bubble problem. There are now so many interesting games without any dark patterns on Steam alone that one can spend an entire lifetime playing awesome games without ever encountering a single loot box, just step a bit outside the AAA and mobile bubbles.

Re: I hate what video games have become

#187
post #171

I’m glad there is this whole parallel universe of amazing single player (or MP-optional) games with absolutely no dark patterns, loot boxes or any of the shit people who play MP games have to put up with. I buy a game, and unless I get the DLC(s)/Expanions pack(s), that’s all I’ll ever have to pay. Civilization V: Over 2000 hours. Pathfinder: Kingmaker/Wrath of the righteous: Over 1000 hours each. Stellaris [0]: Almo…

> Some people hate the Paradox DLC style, personally I think it’s amazing Yep. Some people might argue that this or that mechanic should be in the base game because it's too important, but in general the Paradox model is great. Games get interesting new content many years after release, which you have to pay for, but it enables Paradox to actually do the work. The latest DLC for Hearts of Iron 4 took more than a year…

Often, content also does end up in the base game after some time. It happened with Utopia for Stellaris, most of what it initially offered is now included in the base game.

And people who can’t or don’t want to pay still get some benefit as part of the features are always public and not DLC-only.

Re: I hate what video games have become

#188
post #66

Earlier quoted context omitted.

One complaint I've had with RL recently is that it seems like they've put all their energy into new visuals and cosmetics while leaving the game mostly unchanged. The standard multi ranked map sometimes feels boring and I've wondered why they don't add different types of maps to the mix; spheres, tubes, different physics, goals in the center, figure 8 map(?), embankments (like map in season 1), etc. I guess it's simp…

Fair criticism, but one that is only relevant in the first place because of freemium. Prior to that business model, there was no such thing as a company continuing to provide regular, ongoing support to a 7 year old game of the non-subscription variety. I mean, how or why would they? You release something; it makes 90% of its lifetime revenue in year 1; if you continue working on it for 6 more years, you're out of bu…

https://liquipedia.net/starcraft/Patches

Yep, nothing to see here, no regular, ongoing support to a 20 year old game of the non-subscription variety at all. Warcraft 3 (from 2003) was similarly updated well into 2019.

Now, most regular games only get 2 or 3 years of attention.

> Along come NFTs, with potential permanent ownership... but gamers despise that idea, too.

Oh no, how dare we despise things that anyone can see will not work as advertised.

Re: I hate what video games have become

#189
post #69
post #41

Earlier quoted context omitted.

There's definitely a tasteful way to do this model. Dota 2, Fortnite, and Brawlhalla are examples of good ways to do this. To me, it comes down to two things: 1. Should not be able to purchase a competitive advantage 2. Should be able to purchase the item you want. Re the second point, if you want the rare items and that involves gambling random item opaque loot boxes, that's an abusive relationship. If it involves p…

Fortnite's a good example about how your two rules aren't enough, actually. Because of the way the game's designed, it pressures its audience (of primarily children) into purchasing microtransactions, to the point where there's been widespread bulling of kids who don't pay for premium Fortnite skins [1]. For a more detailed exploration of the dark side of Fortnite's monetization model, check out "Manufactured Discont…

Children are going through the entire evolution of a society in the course of a few short years, when they're young and don't have a lot of perspective yet. They've always been jerks to each other. Fortnite didn't start that, and it's extremely unlikely that it has had any effect on it at all.

If not that, they'd bully each other about something else. When I was growing up, us kids who played Battletech and had a Nintendo were cool, and the Robotech kids with their Segas were the jerks (of course they'd say the opposite). Kids who weren't into games would pick on each other over other stuff, like having a generic notebook instead of a Trapper Keeper with a cool design.

The idea that Fortnite is pressuring kids to be mean to each other is just as overblown as all the other "think of the children!" claims. From "Rock n Roll is the devil's music!" to the Satanic Panic over Dungeons and Dragons and beyond. People will always claim that something is making the kids bad, but no, that's just how kids are. Old people have just forgotten what kids are like.

You can also find plenty of anecdotes of kids helping each other out in team mode, or building creative mode areas in games where they can cooperate and have fun, giving an escape and some camaraderie to other kids who don't normally have that in their lives.

Re: I hate what video games have become

#190
"here is this fun simple game called Rocket League, its about playing something like soccer but with cars, a few years ago I paid around 20 dollars for it, back then you were able to earn all the garments (hats, wheels, et al) for your cars just by playing the game, 30 minutes per day were more than enough to get all the wardrobe"

Not true. It had crates that dropped and you had to buy keys to unlock them for randomized drops. At least now you know what you're buying if you choose to unlock an item.

"a game I spend more than 2000 hours is now a game I hate -and don’t play, of course-."

This seems ridiculous to me. The game is the same, if you love the game, why would you stop playing because of cosmetics? Just don't buy them, use the free ones they give out. Or, rid yourself of the notion you must have every cosmetic, and kick a game you love that is also a live service a few bucks now and again for something you particularly like.

There's so many terrible free to play games out there with dark patterns and predatory tactics, Rocket League is hardly the enemy here.

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