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I hate what video games have become

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Re: I hate what video games have become

#601

Earlier quoted context omitted.

I had assumed those "few addicted people buying thousands of dollars worth" were instead just people with a lot of disposable income. You could be right though, and it is addiction. That would in fact be uncool. My only data-point though is a friend of mine who has spent hundreds of dollars (or more?) on Star Citizen ships and he is the disposable-income kind of gamer.

There are combinations of both, for sure. But there was an interview some time ago on Eurogamer about a super spender (thousands of pounds) on Candy Crush who was awarded some airplane tickets to attend a Candy Crush convention, but she couldn't afford tickets to get to the airport...

That's extremely sad.

Re: I hate what video games have become

#602
post #204

This is just a self-inflicted bubble problem. There are now so many interesting games without any dark patterns on Steam alone that one can spend an entire lifetime playing awesome games without ever encountering a single loot box, just step a bit outside the AAA and mobile bubbles.

Quite right. If there's a golden age of video gaming, we're living in it now. The sheer quantity of quality, innovative games out there is almost absurd.

There is value in restricting quantity. The N64 being difficult and expensive to develop/publish for had an alluring charm because of how little it had. In the US, 297 titles spanning from September 29,1996 to April 30, 2002. Each game(even made by lesser known studios) was a deep experience that is memorable years later. Sure, this is not for everyone and even Nintendo can't do this model in 2022 but as I was just digging up my old console the other day, I am reminded at how special having so little was compared to today. In fact the amount of software on platforms today has made me think that I am just wasting my precious time and I have essentially given up on video games. I wonder if others feel the same.

I guess the Ouya tried to replicate this but the ease of development hurt the console in my opinion. Too much software mixed with the same 24 hours in a day that everyone has leads to much of it never being experienced.

Re: I hate what video games have become

#603
post #387

Earlier quoted context omitted.

> there was no such thing as a company continuing to provide regular, ongoing support to a 7 year old game of the non-subscription variety. Minecraft still gets significant updates. > I mean, how or why would they? You release something; it makes 90% of its lifetime revenue in year 1; if you continue working on it for 6 more years, you're out of business. I think a lot of these companies have found that it's the oppo…

Minecraft also has a marketplace, and a "Realms" subscription, and you can purchase it on different platforms if you want to play like that so there's plenty of ways to keep revenue coming

Minecraft had many years of regular updates before either of those came out.

Re: I hate what video games have become

#604
post #211

Earlier quoted context omitted.

The whole 'preying on the vulnerable' thing kind of puts me off. But I want to respond to this: > The items that you buy have absolutely no impact on gameplay and are just visuals Cosmetic items are not just visual though. They are real elements in the game. Cosmetic items are interactive. They are unlockable, collectable, wearable items. Further, visuals do impact the gameplay. You could argue about the difference b…

>Monetisation strategies like microtransactions, loot boxes, etc. are also part of the game. However, the goal of such parts is not aligned with that of the others. The game is compromised by the introduction of the monetisation strategies. This is an interesting point. I think it begs the question, what _is_ the goal of a game? 10 years ago I would have said that broadly, the goal of a video game is to create an exp…

That has always been true - not just from the days of Pong, but from the days of Pinball and Pachinko. It's not quite true these games are the equivalent of a bar scam - it's possible to genuinely enjoy a game for its own sake - but addictive rewards and behavioural reinforcements have been around a lot longer than computing has.

The reality is that commercial experience games - where the goal is trigger the imagination and guide the player to a rich experience - are much rarer than commercial extraction games, where the goal is to create addictive engagement and spending patterns which can be monetised.

This isn't nearly as true for tangible commercial board games, especially those that promote strategic and imaginative thinking. You can get started in chess with a chess board and a rule book. You do not have to keep spending money on nicer-looking pieces, and your board will not be monetised with pop-up ads. (Chess sites may be, but chess kept developing for hundreds of years without them.)

D&D and more obscure games like Carcassone are similar. You can spend extra on expansion packs, but even if you buy everything the expansion space is small and bounded. The physical costs of board game dev and distribution keep that true.

Electronic games have a virtually infinite potential expansion space, so the economics are drastically different. The temptation to turn every last thing into a monetisation engine is hard to avoid - to the extent that monetisation design has become a meta-game in its own right.

Re: I hate what video games have become

#605
post #164

Earlier quoted context omitted.

I think a lot of people naively think of moves like this as pure money grabs and don’t appreciate that a lot of these moves are out of survival…especially for games like Rocket League that require a sufficient player base to even be a viable live service game.

Well, Rocket League doesn't need to be a "viable live service game", it could just be a regular multiplayer game that gives you a client and server executable to run your own. It isn't like not being a live service game killed Quake 3, for example.

Arguably Rocket League does need to be a viable live service game. Without a sufficient player base, there's not enough for consistent match making...or you get matched to players far outside your skill level. Neither experience is good. Titanfall 2 is a good general example of attempting what you describe. As many have pointed out, that simply doesn't fly anymore. Quake 3 was over twenty years ago.

There are many different attempts at business models in games. Splitgate started with your suggestion and has since gone free to play. Numerous MMOs have tried subscriptions and have gone free to play. It's a sad state of affairs, but for every successful Minecraft, Stardew, or Valheim, there's thousands of failed attempts.

Re: I hate what video games have become

#607

Earlier quoted context omitted.

It depends on the game. If cosmetics are the only (or primary) reward a game offers, then I still feel that it matters. If cosmetics are a purely orthogonal thing, then I agree that its not an issue.

Fortnite only has cosmetics as rewards if you buy the battle pass, which costs less than 10$ for a season that usually lasts about 3 months. That is less than for example World of Warcraft used to cost, which was more like 15$/month (iirc). It is an ongoing massively multiplayer game which also incurs server costs, so I don't think asking for a voluntary subscription is too much.

Without having tried it myself, that does sound pretty reasonable in Fortnite's case.

Re: I hate what video games have become

#608
post #7

I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…

This arguments premise is flawed.

Cosmetics are not nearly that resource intensive to produce, so its not about 'wearing nice clothes' a-la real life, where good materials are more expensive to produce. Attaching a price tag is PURELY for the benefit of the publisher.

Attaching real world costs to purchases in games also disproportionately targets neurodivergent and fiscally uneducated people. That seems like a fairly malicious business practice.

Microtransaction apologism is not a tractable stance, ever.

Re: I hate what video games have become

#609
post #436

Earlier quoted context omitted.

> no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them. Not a meaningful comparison. A game without textures would be hardly playable at all. The same can't be said for skins or accessories to your character/vehicle. You don't get eye-cancer with the default skin. If you feel you need that virtual Louis Vuitton bag to fully enjoy the game then well be a sucke…

That's fine for you. A lot of these games are social experiences. Kids do get called names and bullied for having a default skin. Peer pressure drives a lot of the purchasing of cosmetics. That's why you'll rarely find paid cosmetics in games that don't also feature social aspects.

how do you feel about schools imposing uniforms on students?

Re: I hate what video games have become

#610
post #398

I think overwatch is the best fps in the world. I love the game mechanics. Meanwhile, Im realizing blizzard encourage smurfing, meaning have several accounts, to constantly win against lower skilled players in competitive, instead of playing against players of their own skills. You now see entire teams "deranking" meaning losing on purpose, to lose skill rating, so they can climb all over again. It ruins the game. Ot…

> best fps in the world Have you played for very long? I originally got into it several years ago, a little before Moira was announced. After a while, it felt like everything devolved into samey-ness, especially when the maps stagnated. Not long after the hamster showed up, my whole group of friends had also gotten bored of it.

I would say it is definitely a contender for the best fps. Especially if you play it in a eSports manner with a dedicated team. Not many games that can compete with what ow is doing. Very excited to see what ow2 brings.
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