> I think this type of game needs its own genre. Fortnite, RL, GTA Online, Warzone... They all follow the same model of "build a good multiplayer experience and "support it" perpetually by squeezing as much revenue as you can from your users".
that's called "live service". In theory. A lot of games try to skip the "build a game that's actually fun and reasonably complete" part and just race to dump it on the market as soon as it's barely (or not even) playable and think they'll add content later. That's not live service, that's early access, and it's killed BFV and then BF2042 after it, Anthem, etc. EA is very very bad about this.
But yeah, when you hear a publisher say that a game is going to be a "live service", that's what it means, they want to do the fortnite model and squeeze ongoing revenue from the player base by whatever means. Sometimes it's cosmetic-only, sometimes it's not (R6: Siege), sometimes it starts one way and then becomes gameplay-affecting 6 months or 12 months down the road when they've got a player base who's attached to the game.
Of course, just like changing the game to add P2W elements after the fact, sometimes they won't. Valve basically abandoned TF2 about 5 years ago, they are still raking in money from it (it's still a top-10 game on steam...) but they won't even keep up with anti-cheat let alone continue development. Or even continue live service. No live service, only pay. And nor will they even allow the community to fix the game on their own, like Team Comtress 2...
https://www.youtube.com/watch?v=EnBDMZ-9-Dw