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I hate what video games have become

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Re: I hate what video games have become

#301

Earlier quoted context omitted.

https://liquipedia.net/starcraft/Patches Yep, nothing to see here, no regular, ongoing support to a 20 year old game of the non-subscription variety at all. Warcraft 3 (from 2003) was similarly updated well into 2019. Now, most regular games only get 2 or 3 years of attention. > Along come NFTs, with potential permanent ownership... but gamers despise that idea, too. Oh no, how dare we despise things that anyone can…

Adding to that list, most valve games (even half life 1 from 1996) still getting updates today, and indie game terraria released in 2011 which got big content updates over a decade.

If we are going to mention Terraria, we should also talk about Minecraft. I purchased it in 2009 and I'm still getting new content on a regular basis today. It's true that they have a subscription offering through Realms at this point, but it's entirely optional.

Re: I hate what video games have become

#302
post #171

I’m glad there is this whole parallel universe of amazing single player (or MP-optional) games with absolutely no dark patterns, loot boxes or any of the shit people who play MP games have to put up with. I buy a game, and unless I get the DLC(s)/Expanions pack(s), that’s all I’ll ever have to pay. Civilization V: Over 2000 hours. Pathfinder: Kingmaker/Wrath of the righteous: Over 1000 hours each. Stellaris [0]: Almo…

> Some people hate the Paradox DLC style, personally I think it’s amazing Yep. Some people might argue that this or that mechanic should be in the base game because it's too important, but in general the Paradox model is great. Games get interesting new content many years after release, which you have to pay for, but it enables Paradox to actually do the work. The latest DLC for Hearts of Iron 4 took more than a year…

It's true that they add more content per DLC, but I question the amount it adds versus the price they include.

In addition, I noticed every new paradox release their base game tends to be broad, but shallow; almost as if it was intentional. They fill in depth with DLCs which one could argue should've been there in the first place. Try playing any of their recent games without DLC.

Re: I hate what video games have become

#303
post #66
post #7

I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…

One complaint I've had with RL recently is that it seems like they've put all their energy into new visuals and cosmetics while leaving the game mostly unchanged. The standard multi ranked map sometimes feels boring and I've wondered why they don't add different types of maps to the mix; spheres, tubes, different physics, goals in the center, figure 8 map(?), embankments (like map in season 1), etc. I guess it's simp…

The reason is because people absolutely hated that Tokyo map with the embankments, myself included. Rocket League is unique in that the core gameplay is so good, that messing around with it is just a bad idea. It’s like asking why there aren’t new pieces being released for Chess, or why people don’t start adding unconventional elements to a soccer field. It’s because novelties like those take away from what is already a solid experience. They have added some modes to that in non-competitive Rocket League, but RL is a unique game in that it seems like most players play the game in competitive modes, where those novelties are not appreciated, and so putting lots of work into those kinds of alternative arenas just doesn’t make a lot of sense.

I personally am glad the developers have realized they have a game like this and haven’t killed their game through adding more for the sake of more.

Re: I hate what video games have become

#304

I’m glad there is this whole parallel universe of amazing single player (or MP-optional) games with absolutely no dark patterns, loot boxes or any of the shit people who play MP games have to put up with. I buy a game, and unless I get the DLC(s)/Expanions pack(s), that’s all I’ll ever have to pay. Civilization V: Over 2000 hours. Pathfinder: Kingmaker/Wrath of the righteous: Over 1000 hours each. Stellaris [0]: Almo…

Speaking of which EU4 is currently on humble bundle. You can get it and all DLC for £20 https://www.humblebundle.com/games/europa-universalis-iv-com...

Or... you could just buy it all from Steam, where right now it's going for only... $384.89.

Huh.

Re: I hate what video games have become

#305

This economic model for games is kind of required at this point, but the author is hitting on something true about the industry: it's not as good as it used to be. The golden age of gaming ended somewhere in 2005-ish, and now the vast majority of games are derivative and often worse than the originals in terms of gameplay. They sell because people like new content. They are also less about the art, and more about the…

>The golden age of gaming ended somewhere in 2005-ish, and now the vast majority of games are derivative and often worse than the originals in terms of gameplay.

Major studios produce derivative, uninspired, and stale sequels. Much like the movie and television industries. They're in it to make money. So their products will be interesting enough, and often show the desires of the creative employees. But their decisions are strongly driven by profit, and they have to regularly publish something even if their creatives have writer's block or a desire to totally pivot a project.

Real gems are produced by the middle-sized studios that grew from talented developers and great designers. I've only ever learned of them through word of mouth, and even then I only enjoy half the games I try.

>Path of Exile

Best example of freemium, IMO. Cosmetics are a big source of income, but the developers still put out new game mechanics every couple of months. Bug and quality-of-life patches are frequent. There is a category of real-money purchases that affect gameplay (storage tabs to help organize items you collect), but I don't mind it. Once bought, they're available to all your characters forever. Not having those tabs only became a problem after many (>100) hours in the game. So I saw it as upgrading from the trial version. I've spent less than $100 on it, but have played for almost a decade.

Re: I hate what video games have become

#306

I’m glad there is this whole parallel universe of amazing single player (or MP-optional) games with absolutely no dark patterns, loot boxes or any of the shit people who play MP games have to put up with. I buy a game, and unless I get the DLC(s)/Expanions pack(s), that’s all I’ll ever have to pay. Civilization V: Over 2000 hours. Pathfinder: Kingmaker/Wrath of the righteous: Over 1000 hours each. Stellaris [0]: Almo…

Honestly, these are a lot closer to "Expansion Packs" of the old days than what a lot of people think of as DLC. It's maybe a distinction without a difference, but expansion packs didn't sell you horse armor they sold horse armor+a new campaign+some new player classes or something.

Re: I hate what video games have become

#307

This is just a self-inflicted bubble problem. There are now so many interesting games without any dark patterns on Steam alone that one can spend an entire lifetime playing awesome games without ever encountering a single loot box, just step a bit outside the AAA and mobile bubbles.

It's a wonderful time to be a gamer. I mainly avoid AAA and have found a lot of joy with things like Outer Wilds, Project Zomboid and Rimworld.

However, seeing my favorite franchises go down the drain when I would have loved to keep immersing myself in those worlds still makes me bitter over the direction the AAA gaming industry is taking. So I get that people complain.

Re: I hate what video games have become

#308
At great expense to my carrier I have out and out refused to take part in creating these predatory practices. If you could hear the contempt that "some" game devs have for their customers, you might never buy a game ever again. It really is quite shocking...and the contempt exists from top to bottom, its everywhere. That isn't to say there's not a vast number of of honourable people in the industry, not at all. It's only to say that we as a whole are allowing the demons run amok.

I have seen the damage that compulsive behaviour can do to our most vulnerable in society. Lives ruined, homelessness, suicide, familial dissolution, the list goes on. Children, people with mental dysfunctions, suffers of brain injuries, even people with Parkinson's disease (on l-dopa).

All the people in our society that can control themselves the least are the target. And these people are precisely the target, specifically these people, the 0.001% of players that make up the majority of their revenue. Some companies find out who they are and continually and specifically court them with free t-shirts, beta access, 'free' in-game gifts, etc. In some companies its a whole department that do this kind of customer management. Developing personal relationships all to keep them hooked.

Now most companies don't do this, its much more automated and in-game that this Catfishing, if I can use a term like that.

At the fundamental level predatory games are not actually games they are variable ratio reinforcement schedule machines. Think Guinea pigs in a lab being rewarded for pushing a button. An ultra advanced slot machine that continually changes it's odd's depending on what the app thinks you will be vulnerable too. And it attacks. Now, if you aren't a vulnerable person you will see the obvious things like the pop-ups asking you to spend money or a timer mechanism. And you might think how stupid people must be to fall for that, but you wont see the game's dynamic balancing, because you are not the target. If you're not the target you will never progress further up the attack protocol. So it will always just look like an innocent game to most people.

Its insidious and immoral. (I'm mostly talking about mobile games...mostly)

Re: I hate what video games have become

#309
post #7

I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…

Even with Rocket League microtransactions are a bad idea. It incentivizes the developer to make attaining items through gameplay a slog in order to get you to skip that by paying up. If there was no way to get those items through mtx, they'd make the process of getting them fun. Also, games are supposed to be a form of escapism, where the gameplay matters, not who you are and how much money your parents make. You can…

Anectdata: I have over 2000 hours of Rocket League, never once spent any money on it after purchasing it and never one have I felt that my fun was impacted by the available microtransactions.

Nothing that can be purchased in the game affects gameplay, it's all just cosmetics.

Re: I hate what video games have become

#310

As a (non game) developer, I can say, thay free to play is instantly dead on arrival for me. The moment something is known to become or becomes free to play is the moment I lose all interest. The dishonesty in the system itself is what makes this unbearable for me. Developers need to eat, Managers need to eat, Marketeers need to eat... And sometimes psychologists doing evil mindtricks and supporting gambling addictio…

This is absurd. So you also don't use any software products which are a) free to use or b) habe a free tier?

Counterquestion: Do they entice gambling?
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