I love the 'overcoming challenging boss fights' thing these games have. You go through so many emotions on a tough boss. Start pretty confident, go through stages of "this boss is so stupid" to "the controls are so bad" to "I can't do this". Then you get to a stage where the first part goes cleaner, and you start to believe again. Get it down to 20%, choke, die. Then going through sweaty palms, trying to stop yoursel…
Hidetaka Miyazaki sees death as a feature, not a bug
211–220 of 233 posts
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#212What people seem to miss IMHO, is that this is "difficulty" thing is a time trade-off deeply ingrained in this type of game design. The frustration as you learn the rules of the game and try to improve this particular set of dexterity brings exhilarating satisfaction once you overcome the previously deemed impossible obstacles. But this also means that you need to have the time to plunge into this type of long-form c…
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#213Earlier quoted context omitted.
Having a difficulty selection doesn't remove anything from the game. Those who want to play on easy can, while those who want the "standard" experience can stick with the regular difficulty. When I play Doom (be it classic, or 2016/Eternal), at a minimum I play on Ultra Violence because I personally think that's how the game is meant to be played. Believe it or not, there are plenty of people that play those games on…
> Having a difficulty selection doesn't remove anything from the game. I actually seriously disagree here. Especially with Souls games. Difficulty, whether it scales with your abilities or not, etc, is a pivotal, foundational component of game design that affects nearly everything else. And as the article points out, the point here is not the difficulty per say (something that is way too overemphasized with these gam…
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#214Earlier quoted context omitted.
PS5 is the best experience? Who said that? What you described sounds bizarre and far removed from most peoples experience (mine included) with the game regardless of platform. How exactly do you know what resolution textures are or how many polygons are rendered.
> How exactly do you know what resolution textures are or how many polygons are rendered. A couple comments ago you were complaining at me for not being specific about why the rendering was bad, and then when someone gives you specific examples you lash out with "well how do you know that's why it's bad!?". We know because we have eyes.
I asked for details, and now they are provided you can see they are flawed.
And please, stop pretending that you even played the game past 5 minutes and you know what you are talking about.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#215Earlier quoted context omitted.
It’s not really “completely incongruous” though? Big haymaker swings deal massive damage. Or a jab/stomp from a gargantuan creature. Small/quick attacks from small creatures deal small damage. What’s the problem?
I would say that to a casual observer, i-frames (invincibility frames) from dodge rolling are not intuitive. Why would an attack clip through them just because they rolled? (or in the case of Elden Ring, mounted or dismounted their horse) It feels very intuitive when you've played games that include mechanics like that, and there are more and more games that implement it nowadays, but if you've never seen a game with…
See, I actually do find that a very intuitive situation, and not because I have a great grasp of i-frames, but because I'm not really thinking of "Why" questions. I'm just focused on the spectacle in front of me, with no regard for the underlying set of rules that produced it.
I might just be atypically disposed to enjoy watching things without needing to understand them.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#216Earlier quoted context omitted.
PS5 is the best experience? Who said that? What you described sounds bizarre and far removed from most peoples experience (mine included) with the game regardless of platform. How exactly do you know what resolution textures are or how many polygons are rendered.
Everyone is saying the PC port is a mess. Some people say it might be compatibility issues with certain hardware, but unless you think it's a huge conspiracy you surely have to admit there are swathes of players finding it unplayable on excellent machines. The critic reviews for the PS5 version are the best of the bunch. My experiences are similar to what a lot of people are saying on Reddit, here and user review sit…
People have issues, but everyone saying the PC port is a mess is not true. I have the game on PC and its runs better than most new release games I've played and I've player more than enough of them.
The critic reviews stating PS5 version is the best is baseless, I could say the critic review state the PC version is the best.
Listing some random social site names or pointing out a vocal minority isn't proof of the games graphic quality, I could find 10x more people who would say otherwise.
I recently played Demon souls remake, It doesn't have better graphics.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#217Earlier quoted context omitted.
> How exactly do you know what resolution textures are or how many polygons are rendered. A couple comments ago you were complaining at me for not being specific about why the rendering was bad, and then when someone gives you specific examples you lash out with "well how do you know that's why it's bad!?". We know because we have eyes.
No your eyes aren't good enough to know the resolution of minute textures or the polygon count on screen on for games on current gen systems. You see low textures while others don't, it's completely subjective without really numbers and your obvious negative bias plays into it. I asked for details, and now they are provided you can see they are flawed. And please, stop pretending that you even played the game past 5…
You're trying to deny that it's possible to see difference in the visuals of video games, which is bizarre considering the whole point of new generations of consoles and GPUs is for the graphical improvements. I can see the difference in mesh density, texture resolution and lighting when I upgraded from an RTX 2070 to an RTX 3080. Do I have figures? No. But the obvious improvements were why I'd shell put so much for the card. Ditto for the PS5. And I can tell you with absolutely certainty: this game looks far worse on PS5 than Demon Souls does, or The Last of Us 2 does on my PS4 Pro.
Even people who really like the game generally will admit the graphics are not great. You can watch YouTube videos of people playing and there is plainly evident pop-in, low render distance and LOD issues. Also various other things like enemies walking through each other and so forth. None of it is critical, the graphics are perfectly playable, but it's well below what you'd normally expect in a highly reviewed AAA game on the latest hardware in 2022.
You can argue it's unimportant and the art direction makes up for it as many fans do, but instead you just seem to be sealioning.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#218Earlier quoted context omitted.
Everyone is saying the PC port is a mess. Some people say it might be compatibility issues with certain hardware, but unless you think it's a huge conspiracy you surely have to admit there are swathes of players finding it unplayable on excellent machines. The critic reviews for the PS5 version are the best of the bunch. My experiences are similar to what a lot of people are saying on Reddit, here and user review sit…
Conspiracy, give me a break. Show me a new release AAA game on PC which ran flawlessly for 700,000+ people day 1. People have issues, but everyone saying the PC port is a mess is not true. I have the game on PC and its runs better than most new release games I've played and I've player more than enough of them. The critic reviews stating PS5 version is the best is baseless, I could say the critic review state the PC…
Clearly you aren't having issues, it does seem to be hardware dependent, but for me and many, many others it's the first game I've played in a while to be so buggy at release (though I didn't play Cyberpunk). I've never had a game crash my PS4 or PS5 like this game does, and quite a lot of people are reporting the same.
However the general consensus is clearly that the PC version has serious performance issues for many people. PS5 certainly doesn't seem to have performance issues but it is crashing the entire console for me and others so that's hardly better.
I'm not even saying it's a bad game. It might be great. I just can't get far enough to tell because the game crashes my console.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#219Earlier quoted context omitted.
Conspiracy, give me a break. Show me a new release AAA game on PC which ran flawlessly for 700,000+ people day 1. People have issues, but everyone saying the PC port is a mess is not true. I have the game on PC and its runs better than most new release games I've played and I've player more than enough of them. The critic reviews stating PS5 version is the best is baseless, I could say the critic review state the PC…
Basically every post-release review for the PC version mentions stuttering and performance issues. They aren't affecting everyone but they are widespread enough that Bandai Namco have apologised and said they're going to work on a patch. Clearly you aren't having issues, it does seem to be hardware dependent, but for me and many, many others it's the first game I've played in a while to be so buggy at release (though…
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#220Earlier quoted context omitted.
No your eyes aren't good enough to know the resolution of minute textures or the polygon count on screen on for games on current gen systems. You see low textures while others don't, it's completely subjective without really numbers and your obvious negative bias plays into it. I asked for details, and now they are provided you can see they are flawed. And please, stop pretending that you even played the game past 5…
Why would we have a negative bias? We bought the game. We wanted to enjoy it. I'm not in the habit of buying things simply to criticise them online. You're trying to deny that it's possible to see difference in the visuals of video games, which is bizarre considering the whole point of new generations of consoles and GPUs is for the graphical improvements. I can see the difference in mesh density, texture resolution…