Earlier quoted context omitted.
Why not explain the 'bells and whistles' that are missing, for e.g. "It doesn't support ray-tracing", rather then in general terms that are trollish like "rendering isn't good". How does that impact the game exactly? If a game does not incorporating the latest features in DX12 or whatever the features Nvidia brings out for its cards, does that compromise the artistic integrity of the game? Does a painstakingly detail…
I feel like some people are playing a different game to me. There's constant pop-in, flicker and shimmering, the lighting is flat, the textures are low resolution, the meshes are low geometry. Graphically it just sucks, many last generation console games beat it easily. It also has completely crashed the console multiple times. And I'm playing on PS5 which is reportedly the best experience.
What you described sounds bizarre and far removed from most peoples experience (mine included) with the game regardless of platform. How exactly do you know what resolution textures are or how many polygons are rendered.