I heard about these gamed and watched a few hours of gameplay each. I was unconvinced and closed the YouTube tabs after it became too boring. I guess I have to play it to feel it? But most of the games I enjoy playing are fun to watch. Duke3d and Baldurs Gate are two examples. Can someone elaborate why Dark Soul is actually fun to play, and more importantly why sold for so many copies? I read other comments and the t…
I will say: I find these games to be extremely fun to watch (and a lot of others do as well, as they consistently get very high views on Twitch and YouTube), but maybe not so much if I wasn't already into playing them as well. I think the viewing experience is greatly improved by having a personal experience of the game itself, and the skill that goes into what you're watching. This is perhaps similar to watching a f…
Hidetaka Miyazaki sees death as a feature, not a bug
31–40 of 233 posts
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#32Earlier quoted context omitted.
For the visuals, FromSoft has always been a step behind from a graphical fidelity level. But they make up for it in art design, which is some of the best in the industry. Some of the areas in Elden Ring are legitimately jaw dropping. But the graphical fidelity is certainly nowhere near the level of something like Horizon (or even the Demon's Souls Remake, which was done by another team). For the controls, the game is…
> FromSoft has always been a step behind from a graphical fidelity level. But they make up for it in art design, which is some of the best in the industry. I'm not just talking about lack of rendering bells and whistles - I also thought the design itself was tacky, reminiscent of much lower-budget games like Valheim or those mid-2010s f2p Korean MMOs. Admittedly this is subjective. > For the controls, the game is all…
Did you make it into Limgrave?
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#33I heard about these gamed and watched a few hours of gameplay each. I was unconvinced and closed the YouTube tabs after it became too boring. I guess I have to play it to feel it? But most of the games I enjoy playing are fun to watch. Duke3d and Baldurs Gate are two examples. Can someone elaborate why Dark Soul is actually fun to play, and more importantly why sold for so many copies? I read other comments and the t…
Enemies actually feel real, actually feel like they're making their own smart choices, instead of merely being pylons for the super powered player to knock over.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#34It's on FromSoft to own the fact that sticking to their stance on accessibility features means they are choosing to exclude players who didn't get to choose what they are and aren't capable of. I think that tarnishes the meaning of their works more than the risk of someone making the game "too easy" does.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#35I heard about these gamed and watched a few hours of gameplay each. I was unconvinced and closed the YouTube tabs after it became too boring. I guess I have to play it to feel it? But most of the games I enjoy playing are fun to watch. Duke3d and Baldurs Gate are two examples. Can someone elaborate why Dark Soul is actually fun to play, and more importantly why sold for so many copies? I read other comments and the t…
I would check out Bloodborne. It has a Lovecraftian horror vibe going on. The environments are simply incredible. Not to mention the music and sounds. There is also Sekiro, if you prefer samurai and old Japan.
> Can someone elaborate why Dark Soul is actually fun to play
The fun part comes when you successfully defeat a boss you've attempted ten times. In addition, the exploration of the world is great. You generally progress down a path for a while and eventually unlock shortcuts back to your "safe" points (bonfires, lamps, etc.). If you die, all enemies respawn. That sounds stressful, and it can be. If nothing else, this game teaches you resilience. Not many AAA games are willing to stick it all on the line like that. Most games offer easy/medium/hard options. Not FromSoft.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#36Earlier quoted context omitted.
I think the probably biggest mistake from other studios that try to replicate FromSoft's success is to try to make the games as difficult and punishing as possible. That really isn't the point. The secret sauce is arguably that FromSoft makes puzzle games disguised as action games. Everything is a mystery, from the lore to the game play. They are rewarding to play because it is rewarding to solve puzzles. The "diffic…
> The "difficulty" stems from the game developers anticipating how you will approach situations based on earlier situations, and adding new caveats to the rules. This assessment seems very strange to me. Their games are hard because you need to be rather competent in their demanding mechanics to progress, and you need to learn every encounter perfectly to get past it. That’s why so many reviewers trashed Sekiro, beca…
In the beginning of Dark Souls, you can kill every enemy pretty much the same way. Then gradually you need to use more mechanics to get forward. Very little of it is actually mechanically demanding. What's demanded of you is that you observe and correctly assess the situation, that you recognize that what you are doing isn't working, and the solution isn't to do it harder, but to find another solution.
The biggest problem most new players have is that they try to play too fast and they don't react to what's in front of them. They mash buttons and try to do everything at once. They approach every situation the same way, probably rushing in and probably pressing every button on the controller in a mindless flurry. An seasoned player will almost certainly play slower than a newbie because they're playing a lot more deliberately.
You have people playing these games with voice commands[1] and DDR mats[2] and whatever. If that isn't evidence this isn't a test of dexterity, I don't know what will.
[1] https://www.youtube.com/watch?v=5m2a2dLdZ0M [2] https://www.youtube.com/watch?v=UxKsRf6R-vc
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#37I think Miyazaki's games are great and I enjoy them myself, but the continued (even in this article, somewhat) framing of accessibility features as ruining the artistic vision of hardship is a little disingenuous at this point. Many disabilities make games several times more difficult than they are for people without them, and a difficulty slider or increased stats help level the playing field so that the games can b…
I think a lot of us prefer a more natural and "legit" integration of different paths into the gameplay. It requires more effort and creativity on the developer side, but it also allows players to move from laid back/easier playing to more demanding play in a seamless way.
To put it in your terms, I prefer games where the player chooses _in game_ what they are and what they aren't capable of, instead of dealing with settings and weird modes where you don't even know what they effectively mean and how well they would fit you.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#38It's been great to see how their games have inspired so many people. If you go search any of the subreddits for their games, it's not rare to see testimonials of how the game "saved their life". It helped them learn to believe in themselves. To believe that they can change and overcome the challenges that are facing them, things they previously despaired were insurmountable. To use terminology from the Dark Souls series, they were hollow and through mastery of the game they were able to reverse it.
Although they didn't have quite such an effect for me, these experiences nevertheless have built confidence that I otherwise wouldn't have. Just because something is difficult, just because I don't understand it now, doesn't mean it will always be that way. If I keep at it, if I think and experiment enough, the thing at hand becomes legible and one day soon, doing that thing that used to be so hard will become second nature. It's an empowering experience.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#39If you haven't played Elden Ring, give it a try - you may be surprised how absorbed you are.
Re: Hidetaka Miyazaki sees death as a feature, not a bug
#40I doubt that some New Yorker journalist can really appreciate the gravity of what Miyazaki has done to gaming. The man switched careers in his 30s and literally changed the face of video games, releasing one highly influential game after another. Yes, you die a lot in his games, and they are hard, but that isn't the point. The point is that the influences of Miyazaki games are now visible in almost every AAA game the…
You can just google the name. Simon Parkin has been writing about games professionally for 10+ years and like many people his age grew up playing games.